31
Mitchell K Bilder: On-hold activity selection apparatus and method. AT&T, Oliff & Berridge, June 4, 2002: US06400804 (179 worldwide citation)

An on-hold activity selection apparatus and method that allows an on-hold party to select an on-hold activity, from a menu of on-hold activities, with which to be entertained and/or informed. The on-hold activity selection apparatus detects the occurrence of an on-hold condition in a communication b ...


32
David J Sayler, Eric Y Park, I Chiang Sun, Henry Y Chin, Sohrab Vossoughi, Lutz Kucher: Two-handed controller for video games and simulations. Thrustmaster, Marger Johnson & McCollom P C, July 13, 1999: US05923317 (169 worldwide citation)

A two-handed game controller has a single dual analog/digital x-y directional pad mounted on the top which can perform either analog or digital functions. A mode switch on the controller allows an operator to select either analog or digital control settings. The controller also has a button grouping ...


33
Samuel D Dodge: Apparatus and method for timing video games. Donna J Thies, October 12, 1999: US05964661 (166 worldwide citation)

A timing system for a video game unit. The video game timer is a stand alone device, that works independently of existing video game unit ROM and is adaptable for use on a console or hand held video game unit. The system has software controlled functions for easy redesign. The timer system interrupt ...


34
Thomas G Matheson: System, method, and station interface arrangement for playing video game over telephone lines. AT&T Bell Laboratories, Jack S Cubert, February 18, 1986: US04570930 (166 worldwide citation)

A system, method and station interface arrangement which permits video games to be played over a telephone network is disclosed. Communications delay between the games can be mitigated by transmitting local player position data to a remote game, the position data being detected at a local game durin ...


35
Robert M Burke II, David Z Carman: System for regulating access to and distributing content in a network. Schwabe Williamson & Wyatt P C, February 21, 2012: US08122128 (164 worldwide citation)

There is provided a system for regulating access and managing distribution of content in a network, such as the Internet. The system includes communication gateways, installed at a subscriber site, internet control points, installed remotely, and various network elements installed throughout the net ...


36
Michael G Coutts, Lee G Dove: Financial transaction system. NCR Corporation, November 10, 1998: US05835603 (164 worldwide citation)

A home banking system comprises a video games entertainment console 10 having a processor 12, a display driver 14, connection means 16 for connection to a television set 17, and an input/output device 20. Such a conventional console 10 is converted to a home banking terminal by an encrypting modem 2 ...


37
Dean R DeVolpi: Multi-speed multi-direction analog pointing device. William J Quinn, Cornelius P Quinn, Quinn & Quinn P C, June 15, 1999: US05912612 (163 worldwide citation)

A low-cost pad pointing device with improved performance, reliability and durability, that can be used as a cursor pointing device for computers, remote controls, web TV, TV guide browsers, video games, consumer electronics, industrial controllers, medical, automotive and other applications. A protr ...


38
Takeya Okamoto: Interactive communication system for communicating video game and karaoke software. Yugengaisha Adachi International, February 6, 1996: US05489103 (163 worldwide citation)

An interactive communication system is proposed for communicating software of video games or karaoke music from a host facility or distributor to end users. The system includes a communication terminal device provided at the end user. The communication terminal device includes a computer and a devic ...


39
Vincent C Jackson: Method and apparatus for portable digital entertainment system. Jackie Lee Duke, February 4, 2003: US06516466 (163 worldwide citation)

An improved method and apparatus for portable digital entertainment system which melds direct microwave communications with digital technology to provide a system for “on demand” distribution of digital data, such as songs or video games. The apparatus includes a microwave cellular tower capable of ...


40
Stephen G Perlman: Network architecture to support real-time video games. Workman Nydegger & Seeley, September 21, 1999: US05956485 (159 worldwide citation)

An apparatus and method for linking multiple remote players of real-time games is disclosed. The system of the present invention includes a first computer for directly linking the first computer with a second computer, the first computer comprises: 1) a network interface coupled to a network; 2) cli ...