31
Samuel D Dodge: Apparatus and method for timing video games. Donna J Thies, October 12, 1999: US05964661 (161 worldwide citation)

A timing system for a video game unit. The video game timer is a stand alone device, that works independently of existing video game unit ROM and is adaptable for use on a console or hand held video game unit. The system has software controlled functions for easy redesign. The timer system interrupt ...


32
Vincent C Jackson: Method and apparatus for portable digital entertainment system. Jackie Lee Duke, February 4, 2003: US06516466 (160 worldwide citation)

An improved method and apparatus for portable digital entertainment system which melds direct microwave communications with digital technology to provide a system for “on demand” distribution of digital data, such as songs or video games. The apparatus includes a microwave cellular tower capable of ...


33
Stephen G Perlman: Network architecture to support real-time video games. Workman Nydegger & Seeley, September 21, 1999: US05956485 (157 worldwide citation)

An apparatus and method for linking multiple remote players of real-time games is disclosed. The system of the present invention includes a first computer for directly linking the first computer with a second computer, the first computer comprises: 1) a network interface coupled to a network; 2) cli ...


34
David J Sayler, Eric Y Park, I Chiang Sun, Henry Y Chin, Sohrab Vossoughi, Lutz Kucher: Two-handed controller for video games and simulations. Thrustmaster, Marger Johnson & McCollom P C, July 13, 1999: US05923317 (157 worldwide citation)

A two-handed game controller has a single dual analog/digital x-y directional pad mounted on the top which can perform either analog or digital functions. A mode switch on the controller allows an operator to select either analog or digital control settings. The controller also has a button grouping ...


35
Dean R DeVolpi: Multi-speed multi-direction analog pointing device. William J Quinn, Cornelius P Quinn, Quinn & Quinn P C, June 15, 1999: US05912612 (155 worldwide citation)

A low-cost pad pointing device with improved performance, reliability and durability, that can be used as a cursor pointing device for computers, remote controls, web TV, TV guide browsers, video games, consumer electronics, industrial controllers, medical, automotive and other applications. A protr ...


36
Howard Letovsky: Player skill equalizer for video games. April 22, 2008: US07361091 (154 worldwide citation)

The present invention senses a player's coordination and reaction time levels while operating a video game, or a video game of chance, and automatically adjusts various parameters affecting the game play, to minimize or eliminate the effect that said player's skill has on a game outcome. In certain ...


37
Takeya Okamoto: Interactive communication system for communicating video game and karaoke software. Yugengaisha Adachi International, February 6, 1996: US05489103 (150 worldwide citation)

An interactive communication system is proposed for communicating software of video games or karaoke music from a host facility or distributor to end users. The system includes a communication terminal device provided at the end user. The communication terminal device includes a computer and a devic ...


38
G Merle Bachmann, Charles L Davis, Annis R Morgan Jr: Vending machine display panel with utility module therein. The Coca Cola Company, Birch Stewart Kolasch & Birch, June 19, 1984: US04454670 (147 worldwide citation)

A display panel for a vending machine including the capability of adding promotions, advertising, and special equipment such as electronic and video games to the existing vending machine. A utility module for containing one of these devices is located on the display panel of the vending machine and ...


39
Stacy Friedman, Jon Muskin: Video games adapted for wagering. Olympian Gaming, Muskin & Cusick, February 14, 2012: US08113938 (145 worldwide citation)

A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and ...


40
Sheng Yang Chiu, Sathis N Menon, Jeffrey D Hollar: Database-independent, scalable, object-oriented architecture and API for managing digital multimedia assets. Silicon Graphics, Sterne Kessler Goldstein & Fox p l l c, January 30, 2001: US06181336 (145 worldwide citation)

A system is described for providing an integrated, efficient and consistent production environment for the shared development of multimedia productions. Examples of multimedia productions include feature animation films, computerized animation films, interactive video games, interactive movies, and ...



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