11
Senthil Kumar, Jakub Segen: Gesture-based input interface system with shadow detection. Lucent Technologies, September 23, 2003: US06624833 (294 worldwide citation)

An input interface system provides gesture-based user control of an application running on a computer by classification of user gestures in image signals. A given one of the image signals is processed to determine if it contains one of a number of designated user gestures, e.g., a point gesture, a r ...


12
Robert Alan Knee, Anthony R Favia, Bruce Davis, Larry Miller: Electronic television program guide schedule system and method with data feed access. News America Publications, Telecommunications of Colorado, Weil Gotshal & Manges, January 11, 2000: US06014184 (289 worldwide citation)

An electronic program schedule system with access to both stored television program schedule information and data feeds containing status information for live programs such as sporting events. The system includes a data processor for receiving program schedule information for a plurality of programs ...


13
Drew DeVito: Method and apparatus for measuring and analyzing physiological signals for active or passive control of physical and virtual spaces and the contents therein. IBVA Technologies, Fish & Richardson P C, December 14, 1999: US06001065 (274 worldwide citation)

A method and apparatus are disclosed for measuring and performing real-time FFT analysis of bioelectrical signals such as (EEG and EMG) for the control of systems. Passive and active interaction with various electronic media such as video games, movies, music, virtual reality, and computer animation ...


14
Donald E Rhoades: Telephone access video game distribution center. Interactive Television Systems, Fleit Jacobson Cohn Price Holman & Stern, September 24, 1991: US05051822 (274 worldwide citation)

A digital, interactive communication system designed to provide a plurality of remote subscribers with any one of a plurality of stored video games or like software packages through the use of a home computing assembly maintained within the subscriber's home and structured to display video as well a ...


15
Stephen G Perlman: Network architecture to support recording and playback of real-time video games. Blakely Sokoloff Taylor & Zafman, September 24, 1996: US05558339 (255 worldwide citation)

An apparatus and system for recording and replaying the interaction between a plurality of players of a video game is disclosed. The system of the present invention includes a computer for recording and replaying the interaction between a plurality of players of a video game, the computer comprises: ...


16
Jan Stelovsky: Time-segmented multimedia game playing and authoring system. Leighton K Chong, March 25, 1997: US05613909 (252 worldwide citation)

An interactive system is provided for playing a game, educational or instructional sequence in conjunction with a prerecorded multimedia presentation consisting of at least motion video, sound and accompanying text. The multimedia presentation is partitioned into time segments. The game sequence is ...


17
Drew DeVito: Method and apparatus for measuring and analyzing physiological signals for active or passive control of physical and virtual spaces and the contents therein. IBVA Technologies, Fish & Richardson P C, July 3, 2001: US06254536 (241 worldwide citation)

A method and apparatus are disclosed for measuring and performing real-time FFT analysis of bioelectrical signals such as (EEG and EMG) for the control of systems. Passive and active interaction with various electronic media such as video games, movies, music, virtual reality, and computer animation ...


18
Will Shatford, Walter T Shatford III: Video game control adapter. December 11, 1990: US04976435 (224 worldwide citation)

Disclosed is an adapter for driving control inputs of a video game system, providing a plurality of selectable functional relationships between a set of input signals and the control inputs, and includes an output section for communicating with the system, a receiver for the input signals, and a mic ...


19
Stacy Friedman, Jon Muskin: Video games adapted for wagering. Olympian Gaming, Muskin & Cusick, March 23, 2010: US07682239 (223 worldwide citation)

A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and ...


20
Kazumi Kitaue: Game apparatus. Konami, Welsh & Katz, May 25, 1993: US05213327 (215 worldwide citation)

Game apparatus for use with a hand-holdable video game device of the type having a video display screen, at least one depressible control button, and at least one multi-position operating control operative to "play" the video game. The game apparatus includes a housing adapted for support on a gener ...