11
Senthil Kumar, Jakub Segen: Gesture-based input interface system with shadow detection. Lucent Technologies, September 23, 2003: US06624833 (295 worldwide citation)

An input interface system provides gesture-based user control of an application running on a computer by classification of user gestures in image signals. A given one of the image signals is processed to determine if it contains one of a number of designated user gestures, e.g., a point gesture, a r ...


12
Robert Alan Knee, Anthony R Favia, Bruce Davis, Larry Miller: Electronic television program guide schedule system and method with data feed access. News America Publications, Telecommunications of Colorado, Weil Gotshal & Manges, January 11, 2000: US06014184 (294 worldwide citation)

An electronic program schedule system with access to both stored television program schedule information and data feeds containing status information for live programs such as sporting events. The system includes a data processor for receiving program schedule information for a plurality of programs ...


13
Drew DeVito: Method and apparatus for measuring and analyzing physiological signals for active or passive control of physical and virtual spaces and the contents therein. IBVA Technologies, Fish & Richardson P C, December 14, 1999: US06001065 (276 worldwide citation)

A method and apparatus are disclosed for measuring and performing real-time FFT analysis of bioelectrical signals such as (EEG and EMG) for the control of systems. Passive and active interaction with various electronic media such as video games, movies, music, virtual reality, and computer animation ...


14
Donald E Rhoades: Telephone access video game distribution center. Interactive Television Systems, Fleit Jacobson Cohn Price Holman & Stern, September 24, 1991: US05051822 (275 worldwide citation)

A digital, interactive communication system designed to provide a plurality of remote subscribers with any one of a plurality of stored video games or like software packages through the use of a home computing assembly maintained within the subscriber's home and structured to display video as well a ...


15
Stephen G Perlman: Network architecture to support recording and playback of real-time video games. Blakely Sokoloff Taylor & Zafman, September 24, 1996: US05558339 (261 worldwide citation)

An apparatus and system for recording and replaying the interaction between a plurality of players of a video game is disclosed. The system of the present invention includes a computer for recording and replaying the interaction between a plurality of players of a video game, the computer comprises: ...


16
Jan Stelovsky: Time-segmented multimedia game playing and authoring system. Leighton K Chong, March 25, 1997: US05613909 (256 worldwide citation)

An interactive system is provided for playing a game, educational or instructional sequence in conjunction with a prerecorded multimedia presentation consisting of at least motion video, sound and accompanying text. The multimedia presentation is partitioned into time segments. The game sequence is ...


17
Stacy Friedman, Jon Muskin: Video games adapted for wagering. Olympian Gaming, Muskin & Cusick, March 23, 2010: US07682239 (243 worldwide citation)

A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and ...


18
Drew DeVito: Method and apparatus for measuring and analyzing physiological signals for active or passive control of physical and virtual spaces and the contents therein. IBVA Technologies, Fish & Richardson P C, July 3, 2001: US06254536 (243 worldwide citation)

A method and apparatus are disclosed for measuring and performing real-time FFT analysis of bioelectrical signals such as (EEG and EMG) for the control of systems. Passive and active interaction with various electronic media such as video games, movies, music, virtual reality, and computer animation ...


19
Will Shatford, Walter T Shatford III: Video game control adapter. December 11, 1990: US04976435 (224 worldwide citation)

Disclosed is an adapter for driving control inputs of a video game system, providing a plurality of selectable functional relationships between a set of input signals and the control inputs, and includes an output section for communicating with the system, a receiver for the input signals, and a mic ...


20
Mitchell M Rohde: Portable modular diagnostic medical device. Mitchell Rohde, Schwegman Lundberg Woessner & Kluth P A, March 2, 1999: US05876351 (218 worldwide citation)

A portable modular diagnostic medical device. The medical device is based on a portable multipurpose computerized platform, such as those designed primarily for playing video games. A medical component such as a cartridge is removably connected to the platform, and has specialized circuitry specific ...