1
Richard Marks: System and method for providing a real-time three-dimensional interactive environment. Sony Computer Entertainment, Martine Penilla Group, December 6, 2011: US08072470 (322 worldwide citation)

An invention is provided for affording a real-time three-dimensional interactive environment using a three-dimensional camera. The invention includes obtaining two-dimensional data values for a plurality of pixels representing a physical scene, and obtaining a depth value for each pixel of the plura ...


2
Marks Richard: System and method for providing a real-time three-dimensional interactive environment. Sony Computer Entertainment, Marks Richard, PENILLA Albert S, December 9, 2004: WO/2004/107272 (27 worldwide citation)

An invention is provided for affording a real-time three-dimensional interactive environment using a three-dimensional camera. The invention includes obtaining two-dimensional data values for a plurality of pixels representing a physical scene, and obtaining a depth value for each pixel of the plura ...


3
Gary M Zalewski, Richard Marks, Xiadong Mao: Combiner method for altering game gearing. Sony Interactive Entertainment, Martine Penilla Group, June 20, 2017: US09682319

Computer implemented methods, apparatus and systems for enabling interactive interfacing with a computer game program are provided. One method provides an input device to accept and transmit user input to the computer game program. The input device enables activation of one or more gearing parameter ...


4
Marks Richard: System and method for providing a real-time three-dimensional interactive environment. Sony Comp Entertainment, March 22, 2006: EP1636762-A1

An invention is provided for affording a real-time three-dimensional interactive environment using a three-dimensional camera. The invention includes obtaining two-dimensional data values for a plurality of pixels representing a physical scene, and obtaining a depth value for each pixel of the plura ...


5
Richard Marks: System and method for providing a real-time three-dimensional interactive environment. Sony Computer Entertainment, Martine & Penilla, December 2, 2004: US20040239670-A1

An invention is provided for affording a real-time three-dimensional interactive environment using a three-dimensional camera. The invention includes obtaining two-dimensional data values for a plurality of pixels representing a physical scene, and obtaining a depth value for each pixel of the plura ...


6
Method and System for Applying Gearing Effects to Visual Tracking. January 26, 2017: US20170021275-A1

A method is provided, including: receiving inertial data from an input device, the inertial data being generated from one or more inertial sensors of the input device; receiving captured image data from an image capture device configured to capture images of an interactive environment in which the i ...


7
Combiner Method for Altering Game Gearing. October 5, 2017: US20170282069-A1

Computer implemented methods, apparatus and systems for enabling interactive interfacing with a computer game program are provided. One system includes an input device to accept and transmit user input to the computer game program. The system also includes a computing device for executing the comput ...


8
METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO VISUAL TRACKING. February 7, 2019: US20190038977-A1

A system is provided, including the following: an input device, the input device including, a light emitting diode (LED) array; an image capture device configured to capture images of an interactive environment in which the input device is disposed, the image capture device configured to generate ca ...