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Robert A Drebin, Timothy J Van Hook, Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye PC, February 13, 2007: US07176919 (96 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data ...


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Robert A Drebin, Timothy J Van Hook, Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye P C, April 25, 2006: US07034828 (89 worldwide citation)

A hardware-accelerated recirculating programmable texture blender/shader arrangement circulates computed color and alpha data over multiple texture blending/shading cycles (stages) to provide multi-texturing and other effects. Up to sixteen independently programmable consecutive stages, forming a ch ...


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Drebin Robert A, Van Hook Timothy J, Law Patrick Y, Leather Mark M, Komsthoeft Matthew: Recirculating shade tree blender for a graphics system. Nintendo, February 27, 2002: EP1182618-A2 (14 worldwide citation)

A graphics system (50) including a custom graphics and audio processor (114) that produces exciting 2D and 3D graphics and surround sound. The system (50) includes a graphics and audio processor (114) including a 3D graphics pipeline (180) and an audio digital signal processor (156). A relatively lo ...


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Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye PC, June 15, 2006: US20060125825-A1

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data ...


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Drebin Robert A, Van Hook Timothy J, Law Patrick Y, Leather Mark M, Komsthoeft Matthew: Recirculating shade tree blender for a graphics system. Nintendo, November 21, 2005: TWI244050

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. To achieve multi-texturing, conventional graphics rend ...


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Drebin Robert A, Komsthoeft Matthew, Law Patrick Y, Leather Mark M, Van Hook Timothy J: Recirculating shade tree blender for graphics system. Nintendo, March 2, 2002: KR1020010050975

PURPOSE: A recirculating shade tree blender for a graphics system is provided to be utilized for a plurality of mutually different flexible blend effects, as well as for multi-structuring. CONSTITUTION: A graphics system(50) includes a custom graphics and audio processor(114) that produces exciting ...


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