1
Mark M Leather, Robert A Drebin, Timothy J Van Hook: Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system. Nintendo, Nixon & Vanderhye, February 21, 2006: US07002591 (148 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for ...


2
Mark M Leather, Robert A Drebin, Timothy J Van Hook: Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system. Nintendo, Nixon & Vanderhye P C, December 11, 2007: US07307638 (44 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for ...


3
Mark M Leather, Robert A Drebin, Timothy J Van Hook: Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system. Nintendo, Nixon & Vanderhye PC, October 27, 2005: US20050237337-A1

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for ...