1
Mark W Bansemer, James G Nolz: Gaming device having perceived skill. IGT, Bell Boyd & Lloyd, July 13, 2004: US06761632 (453 worldwide citation)

The present invention includes a gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful r ...


2
Mark W Bansemer, James G Nolz: Gaming device having perceived skill. IGT, Bell Boyd & Lloyd, June 6, 2006: US07056210 (97 worldwide citation)

A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill ...


3
Mark W Bansemer, James G Nolz: Gaming device having perceived skill. IGT, K&L Gates, September 7, 2010: US07789749 (13 worldwide citation)

A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill ...


4
Mark W Bansemer, James G Nolz: Gaming device having perceived skill. Adam H Masia, Bell Boyd & Lloyd, October 7, 2004: US20040198490-A1

A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill ...


5
Mark W Bansemer, James G Nolz: Gaming device having perceived skill. Bell Boyd & Lloyd, April 25, 2002: US20020049082-A1

The present invention includes a gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The ...


6
Mark W Bansemer, James G Nolz: Gaming device having perceived skill. Igt, Bell Boyd & Lloyd, September 14, 2006: US20060205474-A1

A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill ...