1
Anthony C Fascenda, David B Lockton: Game of skill playable by remote participants in conjunction with a live event. David B Lockton, Flehr Hohbach Test Albritton & Herbert, June 3, 1986: US04592546 (450 worldwide citation)

A game of skill is playable by several remote participants in conjunction with a live event, for example, a football game which is being observed by the participants on their television receivers. In the participant's remote location, a game console receives various game instructions and scoring inf ...


2
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in reception in connection with games of skill played in connection with an online broadcast. Winview, Haverstock & Owens, August 29, 2017: US09744453

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


3
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, March 28, 2017: US09604140

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


4
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, May 30, 2017: US09662577

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


5
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, May 30, 2017: US09662576

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


6
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, June 27, 2017: US09687738

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


7
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, June 27, 2017: US09687739

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


8
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, August 8, 2017: US09724603

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


9
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, July 18, 2017: US09707482

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


10
Lockton David B, Lockton David B, Fascenda Anthony C: Jeu dadresse a participants eloignes portant sur un evenement transmis en direct, Game of skill playable by remote participants in conjunction with a live event. Interactive Network, SMART & BIGGAR, October 2, 1990: CA1274903

ABSTRACT OF THE INVENTION A game of skill is playable by several remote participantsin conjunction with a live event, for example, a footballgame which is being observed by the participantson their television receivers. In the participant'sremote location, a game console receives various gameinstruc ...



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