1
Anthony C Fascenda, David B Lockton: Game of skill playable by remote participants in conjunction with a live event. David B Lockton, Flehr Hohbach Test Albritton & Herbert, June 3, 1986: US04592546 (446 worldwide citation)

A game of skill is playable by several remote participants in conjunction with a live event, for example, a football game which is being observed by the participants on their television receivers. In the participant's remote location, a game console receives various game instructions and scoring inf ...


2
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, March 28, 2017: US09604140

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


3
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, May 30, 2017: US09662577

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


4
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, May 30, 2017: US09662576

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


5
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, June 27, 2017: US09687738

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


6
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, June 27, 2017: US09687739

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


7
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, August 8, 2017: US09724603

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


8
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, July 18, 2017: US09707482

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


9
Lockton David B, Lockton David B, Fascenda Anthony C: Jeu dadresse a participants eloignes portant sur un evenement transmis en direct, Game of skill playable by remote participants in conjunction with a live event. Interactive Network, SMART & BIGGAR, October 2, 1990: CA1274903

ABSTRACT OF THE INVENTION A game of skill is playable by several remote participantsin conjunction with a live event, for example, a footballgame which is being observed by the participantson their television receivers. In the participant'sremote location, a game console receives various gameinstruc ...


10
METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING. August 10, 2017: US20170225071-A1

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...



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