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Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H Willoughby, Peter Sarrett, Daniel Lee Osborn: First person shooter control with virtual skeleton. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, February 26, 2013: US08385596 (8 worldwide citation)

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is ai ...


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Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H Willoughby, Peter Sarrett, Daniel Lee Osborn: First person shooter control with virtual skeleton. Microsoft Corporation, June 21, 2012: US20120155705-A1

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is ai ...


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Latta Stephen, Bennett Darren, Geisner Kevin, Markovic Relja, Tsunoda Kudo, Snook Greg, Willoughby Christopher H, Sarrett Peter, Osborn Daniel Lee: First person shooter control with virtual skeleton. Microsoft, gao jian, July 18, 2012: CN201110431394

A first person shooter control with virtual skeleton is described. The virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is trans ...