1
Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner: Executable virtual objects associated with real objects. Microsoft Corporation, Jeremy Snodgrass, Judy Yee, Micky Minhas, February 24, 2015: US08963805 (3 worldwide citation)

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


2
Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner: Executable virtual objects associated with real objects. MICROSOFT TECHNOLOGY LICENSING, Brianna Hinojosa Flores, Judy Yee, Micky Minhas, March 14, 2017: US09594537

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


3
Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner: Executable virtual objects associated with real objects. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, December 1, 2015: US09201243

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


4
Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner: Executable virtual objects associated with real objects. MICROSOFT TECHNOLOGY LICENSING, Alleman Hall Creasman & Tuttle, December 5, 2017: US09836889

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


5
EXECUTABLE VIRTUAL OBJECTS ASSOCIATED WITH REAL OBJECTS. August 1, 2013: US20130194164-A1

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


6
EXECUTABLE VIRTUAL OBJECTS ASSOCIATED WITH REAL OBJECTS. May 14, 2015: US20150130689-A1

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


7
EXECUTABLE VIRTUAL OBJECTS ASSOCIATED WITH REAL OBJECTS. Microsoft Technology Licensing, March 17, 2016: US20160077785-A1

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


8
EXECUTABLE VIRTUAL OBJECTS ASSOCIATED WITH REAL OBJECTS. Microsoft Technology Licensing, June 22, 2017: US20170178410-A1

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


9
OBJECT HOLOGRAPHIC AUGMENTATION. MICROSOFT TECHNOLOGY LICENSING, December 20, 2018: US20180365898-A1

Devices, systems, and methods for augmenting a real-world object using a mixed reality device, involving capturing image data for a real-world object included in a physical space observed by the mixed reality device; automatically classifying the real-world object as being associated with an object ...