1
John L Wain: Entertainment machines. Barcrest, June 22, 1982: US04335809 (589 worldwide citation)

A coin-freed player-operable entertainment machine is connected via a transmission link, such as a telephone line, to a remote control device. The link may be used to tramsmit program information to a control system of the machine so that the game to be played with the machine can be changed as desi ...


2
Wain John Laurence: Entertainment machines. Barcrest, March 14, 1990: GB2222712-A (413 worldwide citation)

A coin-operated machine, particularly of the fruit machine kind, can be used to play a main game in which symbol combinations are selected for example by the rotation of reels (1, 2, 3). Monetary awards corresponding to attained winning combination are monitored with a counter (16) which has a maxim ...


3
Wain John Laurence: Entertainment machines. Barcrest, April 23, 1987: GB2181589-A (356 worldwide citation)

A coin- or token-operated entertainment machine such as a fruit machine produces a symbol combination e.g. by random rotation of symbol-bearing reels (8) and a win indication is given if the combination is of a predetermined winning nature. There is also a jackpot feature whereby prize value is tran ...


4
Randall Dov Liam: Entertainment machine system. Barcrest, August 19, 1998: GB2322217-A (295 worldwide citation)

A games system comprises a plurality of entertainment machines 1 linked to a common display device 21, which may be a set of reels 22 or a selector wheel (17, figure 1), and an award is made available at one or more of the individual machines 1 in dependence on a display attained on the common displ ...


5
Wain John Laurence: Entertainment machines. Barcrest, June 10, 1987: GB2183882-A (293 worldwide citation)

A coin-operated entertainment machine selects and displays a combination of symbols for example by rotation of symbol-bearing reels behind a window (12). Multiple opportunities are given for selecting symbol combinations during play of a game, and a score is allocated to each attained combination. T ...


6
Michael L Tillery, Eugene G Harlan, John Martin, Samuel N Zammuto, Marcio Bonilla: System for remotely crediting and billing usage of electronic entertainment machines. Arachnid, Leydig Voit & Mayer, March 23, 1993: US05197094 (260 worldwide citation)

A method and apparatus for remotely crediting and billing usage of a plurality of electronic entertainment machines situated at different locations. Each electronic entertainment is connected via a transmission link to a billing computer situated at a central billing location. The establishment havi ...


7
Entertainment machines. Barcrest, October 13, 1982: GB2096376-A (166 worldwide citation)

A coin-operated entertainment machine such as a fruit machine is operated by a player to produce a displayed combination of symbols. When a winning combination is obtained a mechanism (10) is operated to give an appropriate payout, although first the player may be given the opportunity of changing t ...


8
Wain John Laurence, Bellis Robert David: Entertainment machines. Barcrest, October 19, 1983: GB2117952-A (143 worldwide citation)

A coin- or token-operated entertainment machine, particularly a fruit machine having rotatable reels (or simulated rotatable reels), has a number of display zones (6 to 10). On play of a game, a combination of symbols (15) is produced at one such display zone, the aim being to attain a predetermined ...


9
Entertainment machines. Barcrest, October 27, 1982: GB2097160-A (137 worldwide citation)

A coin-operated entertainment machine, particularly a fruit machine, has a vdu screen on which symbols are displayed at a number of separate regions (9,10,11). Player-operable control buttons (4,5,6) are provided for use in replacing the symbol at one region (9 to 11) with a symbol displayed elsewhe ...


10
Wain John Laurence: Entertainment machines. Barcrest, April 9, 1986: GB2165385-A (115 worldwide citation)

A coin-operated entertainment machine, such as a fruit machine, can be used to play games involving the production of displayed combinations of symbols (1,2,3). Supplementary playing features are made available in some games, for example, fruit machine hold, nudge and gamble features. A forecast dev ...