1
Toyofumi Takahashi, Michitaka Miyoshi, Masahiro Otake, Satoshi Nishiumi: Moving picture display apparatus and external memory used therefor. Nintendo, Ricoh, Nixon & Vanderhye P C, March 4, 1997: US05608424 (62 worldwide citation)

A moving picture display apparatus comprises a main body and an external memory detachably mounted on the main body. The main body of the moving picture display apparatus is provided with a video data memory for storing therein graphic data of characters which constitute objects. A program data memo ...


2
Masahiro Otake, Toyofumi Takahashi, Satoshi Nishiumi, Kumiko Kitagawa: Video display apparatus and external storage device used therein. Nintendo, Ricoh, Nixon & Vanderhye P C, January 13, 1998: US05708457 (46 worldwide citation)

A video display apparatus includes a video data generator which generates video data of a plurality of still picture and a moving picture (graphic data) in an overlaid manner on the basis of still picture patterns, still picture character codes, moving picture character codes and etc. programmed in ...


3
Masahiro Otake, Toyofumi Takahashi, Satoshi Nishiumi, Hitoshi Yamamoto: Direct memory access apparatus in image processing system and external storage device used therein. Nintendo, Ricoh, Nixon & Vanderhye, March 1, 1994: US05291189 (46 worldwide citation)

A direct memory access apparatus includes a CPU, and data of one byte or more to be transferred is stored in a working RAM of the CPU or an external storage unit. The external storage unit includes a memory cartridge or a CD-ROM, and stores parameter data including the number of data to be transferr ...


4
Toyofumi Takahashi, Michitaka Miyoshi, Masahiro Otake, Satoshi Nishiumi: Video processing apparatus. Ricoh, Nintendo, Nixon & Vanderhye, July 5, 1994: US05327158 (42 worldwide citation)

A video processing apparatus includes a VRAM in which image data of an original background picture is stored. An address of the VRAM in a case where the original background picture is rotated and enlarged or reduced is calculated by a background picture address control circuit on the basis of consta ...


5
Masahiro Otake, Toyofumi Takahashi, Satoshi Nishiumi, Kumiko Kitagawa: Image processing apparatus and external storage unit. Nintendo, Ricoh, Nixon & Vanderhye, April 23, 1996: US05509663 (40 worldwide citation)

An image processing apparatus includes a CPU which executes a program read from an external storage unit, and a video processor. In the video processor, color data of moving picture characters and color data of still picture characters are respectively outputted from a moving picture data generating ...


6
Masahiro Otake, Toyofumi Takahashi, Satoshi Nishiumi, Takashi Otsuki: Display range control apparatus and external storage unit for use therewith. Nintendo, Ricoh, Nixon & Vanderhye P C, December 24, 1996: US05587723 (38 worldwide citation)

A display range control apparatus includes an external storage unit in which position data representative of two points in a horizontal direction on a screen of a raster scan monitor are stored in advance together with still picture pattern data and character data. A counter is incremented for each ...


7
Masahiro Otake, Toyofumi Takahashi, Satoshi Nishiumi, Michitaka Miyoshi: Background picture display apparatus and external storage used therefor. Nintendo, Ricoh, Nixon & Vanderhye, December 6, 1994: US05371512 (33 worldwide citation)

A background picture display apparatus includes a microprocessor and an external storage unit, and dot data, character designating data and mode data are programmed in advance in a ROM in the external storage unit. Character designating data constituting background screens designated by the mode dat ...


8
Masahiro Otake, Toyofumi Takahashi, Satoshi Nishiumi, Takuo Mukai: Still picture display apparatus and external storage device used therein. Nintendo, Ricoh, Nixon & Vanderhye, August 9, 1994: US05337069 (26 worldwide citation)

A still picture display apparatus displays a still picture in which characters each composed of combination of a predetermined number of dots on a raster scan monitor in accordance with character data and program data both stored in an external storage device in advance. Offset data of at least one ...


9
Toyofumi Takahashi, Toshio Tanaka, Hideaki Terakawa: Coprocessor system for accessing shared memory during unused portion of main processors instruction cycle where main processor never waits when accessing shared memory. Creative Design, Nintendo, Nixon & Vanderhye P C, December 21, 1999: US06006319 (23 worldwide citation)

A coprocessor system is disclosed in which a CPU in a game machine body and a CPU in a game cartridge are formed by CPU cores having the same architecture and memory mapping functions. The cycle time of a second CPU, for example the CPU in the game cartridge, is shorter than the cycle time of the fi ...


10
Masahiro Otake, Toyofumi Takahashi, Satoshi Nishiumi, Takuo Mukai: Still picture display apparatus and external storage device used therein. Nintendo, Ricoh, Nixon & Vanderhye, February 27, 1996: US05495266 (22 worldwide citation)

A still picture display apparatus displays a still picture in which characters each composed of combination of a predetermined number of dots on a raster scan monitor in accordance with character data and program data both stored in an external storage device in advance. Offset data of at least one ...