1
Amitt Mahajan, Sifang Lu, Luke Thomas Rajlich, Timothy D Wang: System and method for remote updates. Zynga, Martine Penilla Group, October 16, 2012: US08290920 (15 worldwide citation)

In one embodiment, accessing, using a computing device, a batch file comprising a plurality of events generated by a remote game client application executing an instance of a computer-implemented game; accessing, in response to the batch file, a game state data object associated with the instance of ...


2
Manish Lachwani, Jay Srinivasan, Pratyus Patnaik, Timothy D Wang: Test automation API for host devices. Google, McDonnell Boehnen Hulbert & Berghoff, April 28, 2015: US09021443 (12 worldwide citation)

A system is described for testing an application on one or more host devices in a host device farm using an application programming interface (“API”) to send a test package containing an application to a test server. The sending may be initiated by a single action such as a click on a control in a u ...


3
Amitt Mahajan, Sifang Lu, Luke Thomas Rajlich, Timothy D Wang: System and method for remote updates. Zynga, Martine Penilla Group, October 9, 2012: US08285693 (2 worldwide citation)

Software on a server accesses a batch file including a plurality of events generated by a remote game client application executing an instance of the computer-implemented game. The software accesses a game state data object associated with the instance of the computer-implemented game. The game stat ...


4
Manish Lachwani, Jay Srinivasan, Pratyus Patnaik, Timothy D Wang: System for module selection in software application testing including generating a test executable based on an availability of root access. Google, McDonnell Boehnen Hulbert & Berghoff, February 23, 2016: US09268670 (1 worldwide citation)

Systems and methods are described for generating a test executable used for testing an application locally on a host device. A user interface allows selection of particular test modules for use. Based on the selected modules a test executable is generated. The test executable functionality may integ ...


5
Amitt Mahajan, Sifang Lu, Luke Thomas Rajlich, Timothy D Wang: Methods and apparatus for remote updates. Zynga, Martine Penilla Group, April 10, 2018: US09937414

Software on a server transmits a copy of a string of text data containing game state parameters to a client device executing an instance of a computer-implemented game. The string is serialized and unstructured. The instance modifies the game state parameters according to game logic and events gener ...


6
Amitt Mahajan, Sifang Lu, Luke Thomas Rajlich, Timothy D Wang: System and method for remote updates. Zynga, Martine Penilla Group, June 3, 2014: US08745015

Software on a server accesses a batch file including a plurality of events generated by a remote game client application executing an instance of the computer-implemented game. The software accesses a game state data object associated with the instance of the computer-implemented game. The game stat ...


7
Amitt Mahajan, Sifang Lu, Luke Thomas Rajlich, Timothy D Wang: System and Method for Remote Updates. January 19, 2012: US20120016904-A1

Software on a server accesses a batch file including a plurality of events generated by a remote game client application executing an instance of the computer-implemented game. The software accesses a game state data object associated with the instance of the computer-implemented game. The game stat ...


8
Amitt MAHAJAN, Sifang LU, Luke Thomas RAJLICH, Timothy D WANG: System and method for remote updates. Zynga Game Network, December 29, 2011: US20110320401-A1

In one embodiment, accessing, using a computing device, a batch file comprising a plurality of events generated by a remote game client application executing an instance of a computer-implemented game; accessing, in response to the batch file, a game state data object associated with the instance of ...