1
Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi: Video game system and method with enhanced three-dimensional character and background control. Nintendo, Nixon & Vanderhye P C, December 5, 2000: US06155926 (145 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coproces ...


2
Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi: Video game system with state of next world dependent upon manner of entry from previous world via a portal. Nintendo, Nixon & Vanderhye P C, July 31, 2001: US06267673 (78 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coproces ...


3
Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi: Three-dimensional image processing apparatus with enhanced automatic and user point of view control. Nintendo, Nixon & Vanderhye PC, December 10, 2002: US06491585 (70 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which ...


4
Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi: Video game system and method with enhanced three-dimensional character and background control due to environmental conditions. Nintendo, Nixon & Vanderhye P C, October 31, 2000: US06139433 (49 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coproces ...


5
Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi: Video game system and method with enhanced three-dimensional character and background control. Nintendo, Nixon & Vanderhye PC, December 18, 2001: US06331146 (46 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coproces ...


6
Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa: Video game apparatus and method with enhanced virtual camera control. Nintendo, Nixon & Vanderhye P C, September 2, 2003: US06612930 (41 worldwide citation)

A video game apparatus includes a CPU. The CPU detects a camera code of a land object at a foot of a player object. According to the camera code, any one is selected of a first virtual camera, a second virtual camera, . . . , a fifth virtual camera. A selected virtual camera is controlled according ...


7
Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi: Three-dimensional image processing apparatus with enhanced automatic and user point of view control. Nintendo, Nixon & Vanderhye PC, October 31, 2000: US06139434 (30 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which ...


8
Satoshi Nishiumi, Kazuo Koshima, Takumi Kawagoe: Three-dimensional image processing apparatus. Nintendo, Nixon & Vanderhye P C, October 26, 1999: US05973704 (27 worldwide citation)

A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not ...


9
Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa: Video game apparatus and method with enhanced virtual camera control. Nintendo, Nixon and Vanderhye P C, December 4, 2001: US06325717 (24 worldwide citation)

A video game apparatus includes a CPU. The CPU detects a camera code of a land object at the foot of a player object. According to the camera code, a camera is selected from a first virtual camera, a second virtual camera, and so on up to a fifth virtual camera. The selected virtual camera is contro ...


10
Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi: Three-dimensional image processing apparatus with enhanced automatic and user point of view control. Nintendo, Nixon & Vanderhye P C, September 4, 2001: US06283857 (20 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which ...