1
James Stockdale, Steven G LeMay: Standard peripheral communication. International Game Technology, Beyer Weaver & Thomas, June 26, 2001: US06251014 (341 worldwide citation)

A disclosed gaming machine has a plurality of “gaming peripherals,” each communicating with a master gaming controller via a standard peripheral interface such as the USB (Universal Serial Bus). Further, the gaming peripherals employ a standard peripheral controller and one or more specialized “peri ...


2
Steven G LeMay, James W Stockdale, Dwayne R Nelson: Method and apparatus for providing entertainment content on a gaming machine. IGT, Beyer Weaver & Thomas, September 13, 2005: US06942574 (339 worldwide citation)

A gaming machine with devices able to output entertainment content (e.g. movies, TV programming, audio programs and advertising) from entertainment content sources located within the gaming machine or outside of the gaming machine is described. A player utilizing the gaming machine may access, indep ...


3
William J Brosnan, Dwayne Nelson, Steven G Lemay: Parallel games on a gaming device. IGT, Beyer Weaver Thomas, December 2, 2003: US06656040 (338 worldwide citation)

A gaming machine displays multiple game outcome presentations to one or more players playing the gaming machine. A player may initiate a new game on the gaming machine while the outcome of a previous game is being presented to the player. For a number of different games, two or more game outcomes ma ...


4
Warner Cockerille, Steven G LeMay, Robert Breckner: Process verification. IGT, Beyer Weaver & Thomas, February 3, 2004: US06685567 (327 worldwide citation)

A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dy ...


5
James W Stockdale, Steven G LeMay, Dwayne R Nelson: High performance battery backed ram interface. IGT, Beyer Weaver & Thomas, October 12, 2004: US06804763 (306 worldwide citation)

A disclosed gaming machine provides a gaming machine with a non-volatile memory storage device and gaming software that allows the dynamic allocation and de-allocation of memory locations in a non-volatile memory. The non-volatile memory storage devices interface to an industry standard peripheral c ...


6
Cynthia Criss Puszkiewicz, Steven G LeMay, Richard E Rowe: Universal player tracking system. IGT, Beyer Weaver & Thomas, April 20, 2004: US06722985 (262 worldwide citation)

A disclosed player tracking unit utilizes a memory arranged to store a plurality of different communication protocols allowing the player tracking unit to communicate with a plurality of different types of gaming machines and a plurality of different types of player tracking servers. The player trac ...


7
James Stockdale, Steven G LeMay: Standard peripheral communication. IGT, Beyer Weaver & Thomas, January 7, 2003: US06503147 (237 worldwide citation)

A disclosed gaming machine has a plurality of “gaming peripherals,” each communicating with a master gaming controller via a standard peripheral interface such as the USB (Universal Serial Bus). Further, the gaming peripherals employ a standard peripheral controller and one or more specialized “peri ...


8
William R Brosnan, Steven G LeMay, Warner Cockerille, Dwayne Nelson, Robert Breckner: Open architecture communications in a gaming network. IGT, Beyer Weaver & Thomas, January 27, 2004: US06682423 (214 worldwide citation)

Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common ...


9
Steven G LeMay, Dwayne R Nelson: Frame buffer capture of actual game play. IGT, Beyer Weaver & Thomas, March 8, 2005: US06863608 (206 worldwide citation)

A gaming machine that enables the capture and output of game history frames corresponding to actual frames of a game presentation on the gaming machines where the frames are stored and retrieved from a non-volatile storage device is described. Critical game presentation data and other information fr ...


10
Steven G LeMay, Jamal Benbrahim, Richard E Rowe, Robert E Breckner, Nicole M Beaulieu, Greg A Schlottmann: Virtual cameras and 3-D gaming environments in a gaming machine. IGT, Bever Weaver & Thomas, May 3, 2005: US06887157 (199 worldwide citation)

A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a ...