1
Gregory N Snook, Stephen Latta, Kevin Geisner, Darren Alexander Bennett, Kudo Tsunoda, Alex Kipman, Kathryn Stone Perez: Gesture coach. Microsoft Corporation, Woodcock Washburn, April 9, 2013: US08418085 (42 worldwide citation)

A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing appl ...


2
Kevin Geisner, Stephen Latta, Gregory N Snook, Relja Markovic: Localized gesture aggregation. Microsoft Corporation, Woodcock Washburn, March 27, 2012: US08145594 (20 worldwide citation)

Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectivel ...


3
Mike Scavezze, Jason Scott, Jonathan Steed, Ian McIntyre, Aaron Krauss, Daniel McCulloch, Stephen Latta, Kevin Geisner, Brian Mount: User authentication on augmented reality display device. MICROSOFT TECHNOLOGY LICENSING, Julie Kane Akhter, Danielle Johnston Holmes, Micky Minhas, July 28, 2015: US09092600 (12 worldwide citation)

Embodiments are disclosed that relate to authenticating a user of a display device. For example, one disclosed embodiment includes displaying one or more virtual images on the display device, wherein the one or more virtual images include a set of augmented reality features. The method further inclu ...


4
Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H Willoughby, Peter Sarrett, Daniel Lee Osborn: First person shooter control with virtual skeleton. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, February 26, 2013: US08385596 (8 worldwide citation)

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is ai ...


5
Alex Kipman, R Stephen Polzin, Kudo Tsunoda, Darren Bennett, Stephen Latta, Mark Finocchio, Gregory G Snook, Relja Markovic: Mapping a natural input device to a legacy system. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, May 21, 2013: US08448094 (4 worldwide citation)

Systems and methods for mapping natural input devices to legacy system inputs are disclosed. One example system may include a computing device having an algorithmic preprocessing module configured to receive input data containing a natural user input and to identify the natural user input in the inp ...


6
Relia Markovic, Gregory N Snook, Stephen Latta, Kevin Geisner, Johnny Lee, Adam Jethro Lanygridge: Method to control perspective for a camera-controlled computer. Microsoft Corporation, Judy Yee, Micky Minhas, February 11, 2014: US08649554 (3 worldwide citation)

Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corres ...


7
Kevin Geisner, Stephen Latta, Gregory N Snook, Relja Markovic, Arthur Charles Tomlin, Mark Mihelich, Kyungsuk David Lee, David Jason Christopher Horbach, Matthew Jon Puls: Gesture tool. Microsoft Corporation, Gregg Wisdom, Judy Yee, Micky Minhas, October 7, 2014: US08856691 (3 worldwide citation)

Systems, methods and computer readable media are disclosed for a gesture tool. A capture device captures user movement and provides corresponding data to a gesture recognizer engine and an application. From that, the data is parsed to determine whether it satisfies one or more gesture filters, each ...


8
Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic: Skeletal control of three-dimensional virtual world. Microsoft Technology Licensing, Miia Sula, Judy Yee, Micky Minhas, March 31, 2015: US08994718 (3 worldwide citation)

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is ...


9
Stephen Latta, Kevin Geisner, Brian Mount, Daniel McCulloch, Cameron Brown, Jeffrey Alan Kohler, Wei Zhang, Ryan Hastings, Darren Bennett, Ian McIntyre: Matching physical locations for shared virtual experience. MICROSOFT TECHNOLOGY LICENSING, Micah Goldsmith, Judy Yee, Micky Minhas, May 26, 2015: US09041739 (3 worldwide citation)

Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user ...


10
Rod G Fleck, David D Bohn, Stephen Latta, Julia Meinershagen, Sebastian Sylvan, Brian McDowell, Jeff Cole, Jeffrey Alan Kohler: Display with blocking image generation. MICROSOFT TECHNOLOGY LICENSING, Jeremy Snodgrass, Judy Yee, Micky Minhas, September 29, 2015: US09147111 (3 worldwide citation)

A blocking image generating system and related methods include a head-mounted display device having an opacity layer. A method may include receiving a virtual image to be presented by display optics in the head-mounted display device. Lighting information and an eye-position parameter may be receive ...