1
Shridhar P Joshi: Gaming machine with visual and audio indicia changed over time. WMS Gaming, Jenkens & Gilchrist, January 18, 2005: US06843723 (130 worldwide citation)

A gaming machine is operable to conduct a wagering game. The machine includes a processor, a display, and memory. In response to a wager amount, the processor randomly selects one of a plurality of outcomes and causes the selected outcome to be represented on the display. The memory stores multiple ...


2
Shridhar P Joshi, John P Nicastro Sr: Multi-pay video poker machine. WMS Gaming, Rockey Rifkin and Ryther, May 16, 1995: US05415404 (126 worldwide citation)

A multi-pay video poker machine includes a microprocessor based video display system. The program permits higher payoffs when compared to conventional video poker games. In accordance with the present invention, it is recognized that each of the winning poker hands include constituent winning sub-ha ...


3
Shridhar P Joshi: Gaming machine with visual and audio indicia changed over time. WMS Gaming, Jenkens & Gilchrist, September 6, 2005: US06939226 (125 worldwide citation)

A gaming machine is operable to conduct a wagering game. The machine includes a processor, a display, and memory. In response to a wager amount, the processor randomly selects one of a plurality of outcomes and causes the selected outcome to be represented on the display. The memory stores multiple ...


4
Shridhar P Joshi: Self-learning gaming machine. WMS Gaming, November 26, 2002: US06485367 (118 worldwide citation)

A self-learning gaming machine comprises a game of chance executed by a processor in response to a wager. The game includes a plurality of symbol-bearing indicia and an adjustable parameter. The adjustable parameter is adjusted by the processor for future plays of the game based on a player's s ...


5
Shridhar P Joshi, David K Locke, Marc A Raneses: Gaming machine with visual and audio indicia changed over time. WMS Gaming, Jenkens & Gilchrist, November 1, 2005: US06960136 (80 worldwide citation)

A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to ...


6
Shridhar P Joshi, David K Locke, Marc A Raneses: Gaming machine with visual and audio indicia changed over time. WMS Gaming, Jenkens & Gilchrist, December 13, 2005: US06974385 (66 worldwide citation)

A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor monitors time signals from a clock and randomly selects one of a plurality of outcomes of the gaming machine in response to a wager am ...


7
Larry J Pacey, Joel R Jaffe, Shridhar P Joshi, Allon G Englman, Peter R Anderson: Wagering game system with community gaming system. WMS Gaming, Nixon Peabody, November 15, 2011: US08057294 (60 worldwide citation)

A gaming system for playing a wagering game and a community-event includes a plurality of gaming machines configured to participate in a community-event game. A controller is configured to determine eligibility of each of the plurality of gaming machines to play a community-event. At least one of th ...


8
Shridhar P Joshi: Gaming machine with visual and audio indicia changed over time. WMS Gaming, Jenkens & Gilchrist, January 31, 2006: US06991543 (56 worldwide citation)

A gaming terminal is operable to conduct a wagering game. The terminal includes a processor, a display, and memory. In response to a wager amount, the processor randomly selects one of a plurality of outcomes and causes the selected outcome to be represented on the display. The memory stores multipl ...


9
Shridhar P Joshi, William R Wadleigh: Wagering game for tracking various types of wager inputs. WMS Gaming, Nixon Peabody, September 2, 2008: US07419430 (37 worldwide citation)

A gaming system includes a plurality of linked gaming machines and a controller coupled to the gaming machines. The gaming machines are used for playing one or more wagering games having a plurality of symbols that indicate a randomly selected outcome. Each gaming machine includes at least one wager ...


10
Dion K Aoki, Allon G Englman, Joel R Jaffe, Shridhar P Joshi, Larry J Pacey, Alfred Thomas: Gaming system with cascading symbol feature. WMS Gaming, Nixon Peabody, June 5, 2012: US08192275 (29 worldwide citation)

A gaming system comprising an input device for receiving a wager to play a wagering game. The gaming system also includes a display for displaying an array of symbols that indicate a randomly selected outcome of the wagering game. In response to the randomly selected outcome including a winning symb ...