1
Sagawa Yuichiro, Mizuki Kiyoshi, Hashimoto Hideki: Music action game machine, performance operation instructing system for music action game and storage device readable by computer. Konami, March 24, 1999: EP0903169-A2 (55 worldwide citation)

The music action game machine comprises: a main body; an operation input device disposed on a front side of the main body so as to be adjacent to hands of a player facing the front side of the main body, the operation input device having a plurality of operation members; a storage device for storing ...


2
Sagawa Yuichiro, Mizuki Kiyoshi, Kato Sadahito, Toriyama Ryosuke: Music direction game machine, direction operation instruction system for music direction game and computer readable storage medium recording program for game. Konami, December 19, 2000: JP2000-350861 (27 worldwide citation)

PROBLEM TO BE SOLVED: To provide a game machine enabling a player to enjoy a direction operation to music.SOLUTION: This game machine 1 is provided with a casing 2 and plural direction operation members 15A-15E and 23 installed on the front surface of the casing 2 at positions to be at hand viewing ...


3
Yokoi Hidekazu, Sagawa Yuichiro, Wada Shinichi: A target hitting game machine. Konami, March 13, 1996: EP0700700-A1 (3 worldwide citation)

A target hitting game machine includes a cover member being formed with an opening; a target having an effective hitting area on a portion of the surface thereof, the target being rotatably disposed in the cover member and partially exposed through the opening during the rotation; a drive mechanism ...


4
Nagumo Tamao, Shimizu Yohei, Hashimoto Hideki, Sagawa Yuichiro: Game device, control method for game machine, and recording medium. Konami, June 26, 2001: JP2001-170354 (3 worldwide citation)

PROBLEM TO BE SOLVED: To improve a game machine executing a game competing in the correctness of the action of an input means taken based on the presented timing information so that the presentation of the timing information can be changed.SOLUTION: This game device is provided with a timing informa ...


5
Sagawa Yuichiro, Mizuki Kiyoshi, Hashimoto Hideki: Music action game machine, performance operation instructing system for music action game and storage device readable by computer. Konami, April 21, 1999: TW356429 (2 worldwide citation)

A music action game machine, comprises: a main body; an operation input device, disposed on a front side of the main body so as to be adjacent to hands of a player facing the front side of the body, the operation input device having a multi-operation members; a storage device for storing data of a m ...


6
Sagawa Yuichiro: Forced power-off system and cellular phone device. Nec Saitama, December 2, 2005: JP2005-332258 (2 worldwide citation)

PROBLEM TO BE SOLVED: To easily analyze, in a case such that a state where power supply cannot be off by software frequently occurs, the cause thereof.SOLUTION: When a power supply key is pressed down for power-off, a CPU starts a software timer by interruption processing based on input of INTa sign ...


7
Matsuura Kazuhito, Sagawa Yuichiro: A game machine. Konami, August 28, 1996: EP0728502-A1 (1 worldwide citation)

A game machine includes: a running body which is movable on a support path; and a movable object which is movable as the running body moves and runs on a running path which is at least partly not parallel to the support path and located above the running body. The movable object and the running body ...


8
Hashimoto Hideki, Mizuki Kiyoshi, Sagawa Yuichiro: Music action game machine, performance operation instructing system for music action game, and storage device readable by computer. Konami, August 31, 2001: KR1020010019666 (1 worldwide citation)

PURPOSE: Provided are a music action game machine which a player can enjoy performing operations in time with music, an operation instructing system suitable for the music action game machine and the storage device readable by a computer. CONSTITUTION: A music action game machine comprises: a main b ...


9
Nagumo Tamao, Shimizu Yohei, Hashimoto Hideki, Sagawa Yuichiro: Game device, game machine control method and recording medium. Konami, May 8, 2002: JP2002-126346 (1 worldwide citation)

PROBLEM TO BE SOLVED: To improve a game machine in which a game of competing for the accuracy of operation of an input means done on the basis of timing information presented so that presentation of the timing information may be varied.SOLUTION: The game machine has a timing information recording se ...


10
Sagawa Yuichiro: Automatic frequency control system. NEC, April 13, 2001: JP2001-102906 (1 worldwide citation)

PROBLEM TO BE SOLVED: To eliminate the possibility that a frequency of a reference frequency generation part is converged on an illegal radio wave, etc., when AFC is carried out in a signal unreceivable state and to accurately match the frequency of the reference frequency generation part with the f ...



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