1
Daniel J McCulloch, Ryan L Hastings, Kevin A Geisner, Robert L Crocco, Alexandru O Balan, Derek L Knee, Michael J Scavezze, Stephen G Latta, Brian J Mount: See-through display brightness control. Microsoft Corporation, Vierra Magen Marcus, June 17, 2014: US08752963 (104 worldwide citation)

The technology provides various embodiments for controlling brightness of a see-through, near-eye mixed display device based on light intensity of what the user is gazing at. The opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object. T ...


2
Ryan L Hastings, Stephen G Latta, Benjamin I Vaught, Darren Bennett: Physical interaction with virtual objects for DRM. Julie Kane Akhter, Danielle Johnson Holmes, Micky Minhas, May 19, 2015: US09038127 (17 worldwide citation)

Technology is provided for transferring a right to a digital content item based on one or more physical actions detected in data captured by a see-through, augmented reality display device system. A digital content item may be represented by a three-dimensional (3D) virtual object displayed by the d ...


3
Daniel J McCulloch, Arnulfo Zepeda Navratil, Jonathan T Steed, Ryan L Hastings, Jason Scott, Brian J Mount, Holly A Hirzel, Darren Bennett, Michael J Scavezze: Controlling a virtual object with a real controller device. MICROSOFT TECHNOLOGY LICENSING, Brandon Roper, Judy Yee, Micky Minhas, May 26, 2015: US09041622 (13 worldwide citation)

Technology is described for controlling a virtual object displayed by a near-eye, augmented reality display with a real controller device. User input data is received from a real controller device requesting an action to be performed by the virtual object. A user perspective of the virtual object be ...


4
Kevin A Geisner, Darren Bennett, Relja Markovic, Stephen G Latta, Daniel J McCulloch, Jason Scott, Ryan L Hastings, Alex Aben Athar Kipman, Andrew John Fuller, Jeffrey Neil Margolis, Kathryn Stone Perez, Sheridan Martin Small: Providing contextual personal information by a mixed reality device. Microsoft Technology Licensing, Dan Choi, Judy Yee, Micky Minhas, October 6, 2015: US09153195 (3 worldwide citation)

The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection c ...


5
Daniel J McCulloch, Ryan L Hastings, Jason Scott, Holly A Hirzel, Brian J Mount: Context aware surface scanning and reconstruction. Microsoft Corporation, Micah Goldsmith, Judy Yee, Micky Minhas, February 24, 2015: US08965741 (2 worldwide citation)

A system for generating and updating a 3D model of a structure as the structure is being constructed or modified is described. The structure may comprise a building or non-building structure such as a bridge, parking garage, or roller coaster. The 3D model may include virtual objects depicting physi ...


6
Kevin A Geisner, Kathryn Stone Perez, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben Athar Kipman, Michael J Scavezze, Daniel J McCulloch, Darren Bennett, Jason Scott, Ryan L Hastings, Brian E Keane, Christopher E Miles, Robert L Crocco Jr, Mathew J Lamb: Virtual spectator experience with a personal audio/visual apparatus. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, February 23, 2016: US09268406 (1 worldwide citation)

Technology is described for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display. A position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped ...


7
Kevin A Geisner, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben Athar Kipman, Kathryn Stone Perez, Ryan L Hastings, Darren Bennett, Daniel J McCulloch, John Clavin, Jason Scott: Personal audio/visual system for providing an adaptable augmented reality environment. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, March 15, 2016: US09285871 (1 worldwide citation)

A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular ...


8
Stephen G Latta, Ryan L Hastings, Cameron G Brown, Aaron Krauss, Daniel J McCulloch, Ben J Sugden: Augmented books in a mixed reality environment. Microsoft Technology Licensing, Judy Yee, Micky Minhas, October 20, 2015: US09165381

A system and method are disclosed for augmenting a reading experience in a mixed reality environment. In response to predefined verbal or physical gestures, the mixed reality system is able to answer a user's questions or provide additional information relating to what the user is reading. Responses ...


9
Ryan L Hastings, Stephen G Latta, Benjamin I Vaught, Darren Bennett: Interaction with virtual objects causing change of legal status. Microsoft Technology Licensing, Vierra Magen Marcus, September 19, 2017: US09767524

Technology is provided for transferring a right to a digital content item based on one or more physical actions detected in data captured by a see-through, augmented reality display device system. A digital content item may be represented by a three-dimensional (3D) virtual object displayed by the d ...


10
Brian J Mount, Jason Scott, Ryan L Hastings, Darren Bennett, Stephen G Latta, Daniel J McCulloch, Kevin A Geisner, Jonathan T Steed, Michael J Scavezze: Augmented reality spaces with adaptive rules. Microsoft Technology Licensing, Arent Fox, August 28, 2018: US10062213

A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wear ...