1
Bonnie J Smithson, Jacques D Aknin, Gerald J Lichac, Rick L Moncrief, Wade O Winblad: System and method for bicycle riding simulation. Atari Games Corporation, Knobbe Martens Olson & Bear, August 31, 1993: US05240417 (366 worldwide citation)

A system for simulating bicycle riding which incorporates a conventionally-appearing bicycle physically maneuverable by a system user. Front and rear bicycle wheels are provided solely for visual authenticity. The simulating system provides electrical communication between mechanical maneuvering of ...


2
Max L Behensky, Rick L Moncrief, Erik J Durfey, Milton H Loper III: Control device such as a steering wheel for video vehicle simulator with realistic feedback forces. Atari Games Corporation, Skjerven Morrill MacPherson Franklin & Friel, September 3, 1991: US05044956 (278 worldwide citation)

An apparatus and method for simulating the forces acting on the steering wheel or other control device of a vehicle. The apparatus uses an electrical motor coupled to a steering wheel in the preferred embodiment. The electrical motor is driven by a computer running software which received data regar ...


3
Rick L Moncrief: Modular display simulator and method. Atari Games Corporation, Knobbe Martens Olson & Bear, January 4, 1994: US05275565 (168 worldwide citation)

A vehicle simulator has three video monitors which display three respective windows, i.e., sectors, of a simulated space. Each of the monitors is held in a respective housing, and each housing is mounted on the simulator. Also, a respective video controller is associated with each monitor, and each ...


4
Rick L Moncrief, Erik J Durfey, Max L Behensky: Strain gauge pressure-sensitive video game control. Atari Games Corporation, Ronald C Fish, May 26, 1992: US05116051 (166 worldwide citation)

A pressure-sensitive control device for a simulated vehicle in a video game or simulator. In the preferred embodiment a brake pedal control device is implemented having a strain gauge which senses the strain in the material of the brake pedal. This strain is amplified by a differential amplifier hav ...


5
Rick L Moncrief, Erik J Durfey, Jacques D Aknin: Gearshift for a vehicle simulator using computer controlled realistic real world forces. Atari Games Corporation, Ronald C Skjerven Morrill MacPherson Franklin & Friel Fish, August 14, 1990: US04949119 (122 worldwide citation)

An apparatus for creating a realistic feel for a simulated gearshift, comprising a simulated gearshift for a simulated transmission in a simulated vehicle and having a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gea ...


6
Rick L Moncrief, Max L Behensky, Erik J Durfy, Jacques D Aknin: Gearshift for a vehicle simulator having a solenoid for imposing a resistance force. Atari Games Corporation, Knobbe Martens Olson & Bear, March 23, 1993: US05197003 (111 worldwide citation)

An apparatus for creating a realistic feel for a simulated gearshift includes a simulated gearshift for a simulated transmission in a simulated vehicle and has a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift ...


7
Stephanie J Mott, Rick L Moncrief, Max L Behensky: System and method for recursive driver training. Atari Games Corporation, Knobbe Martens Olson & Bear, December 14, 1993: US05269687 (86 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


8
Rick L Moncrief, Stephanie J Mott, Max L Behensky, Jed Margolin: System and method for driver training with multiple driver competition. Atari Games Corporation, Knobbe Martens Olson & Bear, October 11, 1994: US05354202 (67 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


9
Rick L Moncrief, Erik J Durfey: Rear entry booth and seat for a sit-down video game. Atari Games Corporation, Irell & Manella, October 2, 1990: US04960117 (60 worldwide citation)

A floor-standing video game player enclosure booth is disclosed. The enclosure booth is characterized by being a rear entry booth--that is, the player enters from the end of the booth facing the booth's front wall. The booth additionally includes a player seat. The seat is positioned within the encl ...


10
Rick L Moncrief, Stephanie J Mott, Max L Behensky, Jed Margolin: System and method for driver training with multiple driver competition. Atari Games Corporation, Knobbe Martens Olson & Bear, November 26, 1996: US05577913 (31 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...



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