1
Max L Behensky, Rick L Moncrief, Erik J Durfey, Milton H Loper III: Control device such as a steering wheel for video vehicle simulator with realistic feedback forces. Atari Games Corporation, Skjerven Morrill MacPherson Franklin & Friel, September 3, 1991: US05044956 (277 worldwide citation)

An apparatus and method for simulating the forces acting on the steering wheel or other control device of a vehicle. The apparatus uses an electrical motor coupled to a steering wheel in the preferred embodiment. The electrical motor is driven by a computer running software which received data regar ...


2
Rick L Moncrief, Erik J Durfey, Max L Behensky: Strain gauge pressure-sensitive video game control. Atari Games Corporation, Ronald C Fish, May 26, 1992: US05116051 (164 worldwide citation)

A pressure-sensitive control device for a simulated vehicle in a video game or simulator. In the preferred embodiment a brake pedal control device is implemented having a strain gauge which senses the strain in the material of the brake pedal. This strain is amplified by a differential amplifier hav ...


3
Rick L Moncrief, Max L Behensky, Erik J Durfy, Jacques D Aknin: Gearshift for a vehicle simulator having a solenoid for imposing a resistance force. Atari Games Corporation, Knobbe Martens Olson & Bear, March 23, 1993: US05197003 (111 worldwide citation)

An apparatus for creating a realistic feel for a simulated gearshift includes a simulated gearshift for a simulated transmission in a simulated vehicle and has a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift ...


4
Stephanie J Mott, Rick L Moncrief, Max L Behensky: System and method for recursive driver training. Atari Games Corporation, Knobbe Martens Olson & Bear, December 14, 1993: US05269687 (85 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


5
Rick L Moncrief, Stephanie J Mott, Max L Behensky, Jed Margolin: System and method for driver training with multiple driver competition. Atari Games Corporation, Knobbe Martens Olson & Bear, October 11, 1994: US05354202 (67 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


6
Rick L Moncrief, Stephanie J Mott, Max L Behensky, Jed Margolin: System and method for driver training with multiple driver competition. Atari Games Corporation, Knobbe Martens Olson & Bear, November 26, 1996: US05577913 (31 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


7
Max L Behensky, Rick L Moncrief, Jed Margolin, Stephanie J Mott: Driving simulator with moving painted dashboard. Atari Games Corporation, Ronald C Fish, April 2, 1991: US05005148 (11 worldwide citation)

A driving simulator for a video game is disclosed. It includes an apparatus and method for moving the visual display of the dashboard relative to the visual display of the outside scene by horizontal scrolling when the car is being turned. A model processor calculates an acceleration vector acting o ...



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