1
Robert A Drebin, Timothy J Van Hook, Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye PC, February 13, 2007: US07176919 (96 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data ...


2
Matthew Komsthoeft, K Michael Ockenden, Yoshitaka Yasumoto, Kazuki Hirose: Shadow mapping in a low cost graphics system. Nintendo, Nixon & Vanderhye P C, December 16, 2003: US06664962 (96 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Full-scene shadow mapping can be performed by having t ...


3
Robert A Drebin, Timothy J Van Hook, Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye P C, April 25, 2006: US07034828 (89 worldwide citation)

A hardware-accelerated recirculating programmable texture blender/shader arrangement circulates computed color and alpha data over multiple texture blending/shading cycles (stages) to provide multi-texturing and other effects. Up to sixteen independently programmable consecutive stages, forming a ch ...


4
Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye PC, June 15, 2006: US20060125825-A1

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data ...