1
Mark M Leather, Robert A Drebin, Timothy J Van Hook: Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system. Nintendo, Nixon & Vanderhye, February 21, 2006: US07002591 (148 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for ...


2
Mark M Leather, Farhad Fouladi: Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode. Nintendo, Nixon & Vanderhye P C, October 21, 2003: US06636214 (131 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. A reconfigurable graphics pipeline has a hidden surfac ...


3
Mark M Leather, Anthony P DeLaurier, Patrick Y Law, Robert A Drebin, Howard Cheng, Robert Moore: Z-texturing. Nintendo, Nixon & Vanderhye P C, December 16, 2003: US06664958 (117 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The same texture mapping hardware used for color textu ...


4
Farhad Fouladi, Mark M Leather, Robert Moore, Howard Cheng, Timothy J Van Hook: Graphics system with copy out conversions between embedded frame buffer and main memory. Nintendo, Nixon & Vanderhye, February 27, 2007: US07184059 (105 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics processor includes an embedded frame buff ...


5
Mark M Leather: 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components. Nintendo, Nixon & Vanderhye P C, September 9, 2003: US06618048 (101 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline performs Z-buffering and optiona ...


6
Robert A Drebin, Timothy J Van Hook, Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye PC, February 13, 2007: US07176919 (96 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data ...


7
Robert A Drebin, Timothy J Van Hook, Patrick Y Law, Mark M Leather, Matthew Komsthoeft: Recirculating shade tree blender for a graphics system. Nintendo, Nixon & Vanderhye P C, April 25, 2006: US07034828 (89 worldwide citation)

A hardware-accelerated recirculating programmable texture blender/shader arrangement circulates computed color and alpha data over multiple texture blending/shading cycles (stages) to provide multi-texturing and other effects. Up to sixteen independently programmable consecutive stages, forming a ch ...


8
Mark M Leather, Farhad Fouladi: Method and apparatus for anti-aliasing in a graphics system. Nintendo, Nixon & Vanderhye P C, February 14, 2006: US06999100 (87 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The system achieves highly efficient full-scene anti-a ...


9
Mark M Leather, Eric Demers: Parallel pipeline graphics system. ATI Technologies ULC, Vedder Price P C, December 15, 2009: US07633506 (69 worldwide citation)

The present invention relates to a parallel pipeline graphics system. The parallel pipeline graphics system includes a back-end configured to receive primitives and combinations of primitives (i.e., geometry) and process the geometry to produce values to place in a frame buffer for rendering on scre ...


10
James L Foran, Mark M Leather: Antialiased imaging with improved pixel supersampling. Silicon Graphics, Sterne Kessler Goldstein & Fox PLLC, June 6, 2000: US06072500 (68 worldwide citation)

An image processing system is described that receives polygonal image data at the direction of a processor and develops antialiased image data for display on a raster scanned display. In particular, the image system includes a scan convertor for converting the polygonal image data into pixel data, w ...