1
Luc Pieron: System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user. KABAM, Pillsbury Winthrop Shaw Pittman, February 24, 2015: US08961319 (43 worldwide citation)

One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournamen ...


2
Luc Pieron: System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user. KABAM, Sheppard Mullin Richter & Hampton, October 18, 2016: US09468851 (16 worldwide citation)

One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournamen ...


3
Luc Pieron: System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user. Kabam, Sheppard Mullin Richter & Hampton, June 6, 2017: US09669313 (11 worldwide citation)

One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournamen ...


4
Sam McLellan, Luc Pieron, Stephanie Schultz: Purchasable tournament multipliers. Afterschock Services, Sheppard Mullin Richter & Hampton, May 23, 2017: US09656174 (11 worldwide citation)

A system and method configured to enhance gameplay between users in an online game. In some implementations, the system and method include executing an instance of an online game and determining the value of a gameplay parameter for a user reflecting progress by that user within the online game. The ...


5
Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan: Placeholder items that can be exchanged for an item of value based on user performance. Kabam, Sheppard Mullin Richter & Hampton, April 4, 2017: US09610503 (11 worldwide citation)

Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.


6
Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan: Placeholder items that can be exchanged for an item of value based on user performance. Kabam, Sheppard Mullin Richter & Hampton, October 17, 2017: US09789407 (6 worldwide citation)

Systems end methods for online gaming including virtual placeholder items that be exchanged for virtual items of value based n a quantitative performance of the users relative other users in events that take place in the online game.


7
Luc Pieron, Thomas Baxter, Henry Rull, Sam McLellan, Stephanie Schultz: System and method for providing awards to players of a game. Kabam, Sheppard Mullin Richter & Hampton, May 22, 2018: US09975050 (2 worldwide citation)

One aspect of the disclosure relates to a multi-prize mystery box that provides an award to users who activate the mystery boxes and benefits to members of affiliations associated with the activating users. Users of an association may be provided notifications informing the users that the activating ...


8
Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan: Placeholder items that can be exchanged for an item of value based on user performance. Kabam, Sheppard Mullin Richter & Hampton, May 15, 2018: US09968854 (1 worldwide citation)

Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.


9
Sam McLellan, Luc Pieron, Stephanie Schultz: Customized chance-based items. Aftershock Services, Sheppard Mullin Richter & Hampton, November 14, 2017: US09814981 (1 worldwide citation)

A system configured to facilitate user customization of the distribution of virtual items usable in a virtual space. Virtual items may be distributed via probability item bundles. Probability item bundles may be associated with a set of potential awards. The potential awards included in the set of p ...


10
Sam McLellan, Luc Pieron, Stephanie Schultz: Purchasable tournament multipliers. ELECTRONIC ARTS, Knobbe Martens Olson & Bear, February 5, 2019: US10195532

A system and method configured to enhance gameplay between users in an online game. In some implementations, the system and method include executing an instance of an online game and determining the value of a gameplay parameter for a user reflecting progress by that user within the online game. The ...