1
Gregory N Snook, Stephen Latta, Kevin Geisner, Darren Alexander Bennett, Kudo Tsunoda, Alex Kipman, Kathryn Stone Perez: Gesture coach. Microsoft Corporation, Woodcock Washburn, April 9, 2013: US08418085 (42 worldwide citation)

A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing appl ...


2
Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Kudo Tsunoda, Darren Alexander Bennett: Determine intended motions. Microsoft Corporation, Woodcock Washburn, August 28, 2012: US08253746 (30 worldwide citation)

It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera ...


3
R Stephen Polzin, Alex A Kipman, Mark J Finocchio, Ryan Michael Geiss, Kathryn Stone Perez, Kudo Tsunoda, Darren Alexander Bennett: Device for identifying and tracking multiple humans over time. Microsoft Corporation, Judy Yee, Micky Minhas, June 3, 2014: US08744121 (22 worldwide citation)

A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered i ...


4
Alex Kipman, Kudo Tsunoda, Todd Eric Holmdahl, John Clavin, Kathryn Stone Perez: Systems and methods for immersive interaction with virtual objects. Microsoft Corporation, Woodcock Washburn, August 30, 2011: US08009022 (15 worldwide citation)

A system to present the user a 3-D virtual environment as well as non-visual sensory feedback for interactions that user makes with virtual objects in that environment is disclosed. In an exemplary embodiment, a system comprising a depth camera that captures user position and movement, a three-dimen ...


5
Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H Willoughby, Peter Sarrett, Daniel Lee Osborn: First person shooter control with virtual skeleton. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, February 26, 2013: US08385596 (8 worldwide citation)

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is ai ...


6
Stephen G Latta, Kudo Tsunoda, Kevin Geisner, Relja Markovic, Darren Alexander Bennett: Standard Gestures. Microsoft Corporation, Woodcock Washburn, July 16, 2013: US08487938 (7 worldwide citation)

Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gestur ...


7
Stephen G Latta, Adam G Poulos, Cameron G Brown, Daniel J McCulloch, Matthew Kaplan, Arnulfo Zepeda Navratil, Jon Paulovich, Kudo Tsunoda: Holographic object feedback. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, June 14, 2016: US09367136 (7 worldwide citation)

Methods for providing real-time feedback to an end user of a mobile device as they are interacting with or manipulating one or more virtual objects within an augmented reality environment are described. The real-time feedback may comprise visual feedback, audio feedback, and/or haptic feedback. In s ...


8
Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Kudo Tsunoda, Darren Alexander Bennett: Determine intended motions. Microsoft Corporation, Woodcock Washburn, May 28, 2013: US08451278 (6 worldwide citation)

It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera ...


9
Alex Kipman, R Stephen Polzin, Kudo Tsunoda, Darren Bennett, Stephen Latta, Mark Finocchio, Gregory G Snook, Relja Markovic: Mapping a natural input device to a legacy system. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, May 21, 2013: US08448094 (4 worldwide citation)

Systems and methods for mapping natural input devices to legacy system inputs are disclosed. One example system may include a computing device having an algorithmic preprocessing module configured to receive input data containing a natural user input and to identify the natural user input in the inp ...


10
Kevin A Geisner, Kudo Tsunoda, Darren Bennett, Brian S Murphy, Stephen G Latta, Relja Markovic, Alex Kipman: Motion-based interactive shopping environment. Microsoft Technology Licensing, Judy Yee, Micky Minhas, August 4, 2015: US09098873 (3 worldwide citation)

An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen repr ...