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Stephen Latta, Kevin Geisner, John Clavin, Kudo Tsunoda, Kathryn Stone Perez, Alex Kipman, Relja Markovic, Gregory N Snook: Gesture Shortcuts. Microsoft Corporation, Woodcock Washburn, December 2, 2010: US20100306714-A1

Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of ...


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Kevin Geisner, Stephen Latta, Relja Markovic, Gregory N Snook: Gestures Beyond Skeletal. Microsoft Corporation, Woodcock Washburn, December 2, 2010: US20100306715-A1

Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wear ...


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Gregory Nelson Snook, Relja Markovic, Stephen Gilchrist Latta, Kevin Geisner: Isolate extraneous motions. Microsoft Corporation, Woodcock Washburn, November 4, 2010: US20100278393-A1

A system may receive image data and capture motion with respect to a target in a physical space and recognize a gesture from the captured motion. It may be desirable to isolate aspects of captured motion to differentiate random and extraneous motions. For example, a gesture may comprise motion of a ...


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Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Darren Bennett: Show body position. Woodcock Washburn, November 4, 2010: US20100281432-A1

A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing appl ...


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Stephen G Latta, Gregory N Snook, Justin McBride, Arthur Charles Tomlin, Peter Sarrett, Kevin Geisner, Relja Markovic, Christopher Vuchetich: Altering a view perspective within a display environment. Microsoft Corporation, Woodcock Washburn, November 4, 2010: US20100281438-A1

Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or ...


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Relja Markovic, Gregory N Snook, Stephen Latta, Kevin Geisner, Johnny Lee, Adam Jethro Langridge: Method to Control Perspective for a Camera-Controlled Computer. Microsoft Corporation, Woodcock Washburn, November 4, 2010: US20100281439-A1

Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corres ...


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Stephen G Latta, Kudo Tsunoda, Kevin Geisner, Relja Markovic, Darren Alexander Bennett, Kathryn Stone Perez: Gesture Keyboarding. Microsoft Corporation, Woodcock Washburn, August 5, 2010: US20100199228-A1

Systems, methods and computer readable media are disclosed for gesture keyboarding. A user makes a gesture by either making a pose or moving in a pre-defined way that is captured by a depth camera. The depth information provided by the depth camera is parsed to determine at least that part of the us ...


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Stephen G Latta, Kudo Tsunoda, Kevin Geisner, Relja Markovic, Darren Alexander Bennett: Standard Gestures. Microsoft Corporation, Woodcock Washburn, August 5, 2010: US20100194762-A1

Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gestur ...


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Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Kudo Tsunoda, Darren Alexander Bennett: Determine intended motions. Microsoft Corporation, Woodcock Washburn, November 4, 2010: US20100277489-A1

It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera ...


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Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Rhett Mathis, Matthew Monson, David Gierok, William Paul Giese, Darrin Brown, Cam McRae, David Seymour, William Axel Olsen, Matthew Searcy: Driving simulator control with virtual skeleton. Microsoft Corporation, June 21, 2012: US20120157198-A1

Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as ...