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Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner: Executable virtual objects associated with real objects. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, December 1, 2015: US09201243

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


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Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner: Executable virtual objects associated with real objects. MICROSOFT TECHNOLOGY LICENSING, Alleman Hall Creasman & Tuttle, December 5, 2017: US09836889

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...


53
Kevin Geisner, Chee Chew, Andrew Royal, Martin Sleeman, Rob SanFilippo: Multi-tier online game play. Microsoft Corporation, Woodcock Washburn, October 2, 2008: US20080242421-A1

Online multiplayer games are provided in multiple tiers. A first tier offers limited features and a second tier offers first tier features plus additional features. The additional features are exclusive to the second tier. During game play in the first tier, enticements are provided to participate i ...


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Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook: Chaining animations. Microsoft Corporation, Woodcock Washburn, September 23, 2010: US20100238182-A1

In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may ...


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Stephen G Latta, Kevin Geisner, Relja Markovic, Darren Alexander Bennett, Arthur Charles Tomlin: Virtual object manipulation. Microsoft Corporation, Woodcock Washburn, September 23, 2010: US20100241998-A1

Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth ...


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Kevin Geisner, Relja Markovic, Stephen G Latta, Brian James Mount, Zachary T Middleton, Joel Deaguero, Christopher Willoughby, Dan Osborn, Darren Bennett, Gregory N Snook: Bionic motion. September 15, 2011: US20110221755-A1

A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the sensed motion of the user and determines a magnitude of the sensed motion of the user. The computing syst ...


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Kevin Geisner, Relja Markovic, Stephen G Latta, Mark T Mihelich, Christopher Willoughby, Jonathan T Steed, Darren Bennett, Shawn C Wright, Matt Coohill: Interacting with a computer based application. September 15, 2011: US20110223995-A1

A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. ...


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Gregory N Snook, Stephen Latta, Kevin Geisner, Darren Alexander Bennett, Kudo Tsunoda, Alex Kipman, Kathryn Stone Perez: Gesture Coach. Microsoft Corporation, Woodcock Washburn, December 2, 2010: US20100306712-A1

A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing appl ...


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Kevin Geisner, Stephen Latta, Gregory N Snook, Relja Markovic, Arthur Charles Tomlin, Mark Mihelich, Kyungsuk David Lee, David Jason Christopher Horbach, Matthew Jon Puls: Gesture Tool. Microsoft Corporation, Woodcock Washburn, December 2, 2010: US20100306713-A1

Systems, methods and computer readable media are disclosed for a gesture tool. A capture device captures user movement and provides corresponding data to a gesture recognizer engine and an application. From that, the data is parsed to determine whether it satisfies one or more gesture filters, each ...


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Kevin Geisner, Stephen Latta, Gregory N Snook, Relja Markovic: Localized Gesture Aggregation. Microsoft Corporation, Woodcock Washburn, December 2, 2010: US20100306261-A1

Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectivel ...