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Mike Scavezze, Arthur Tomlin, Relja Markovic, Stephen Latta, Kevin Geisner: Intelligent gameplay photo capture. MICROSOFT TECHNOLOGY LICENSING, Alleman Hall Creasman & Tuttle, December 19, 2017: US09848106

Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of ph ...


32
Stephen Latta, Kevin Geisner, John Clavin, Kudo Tsunoda, Kathryn Stone Perez, Alex Kipman, Relja Markovic, Gregory N Snook: Gesture shortcuts. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, July 26, 2016: US09400559

Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of ...


33
Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook: Chaining animations. Microsoft Technology Licensing, Baker & Hostetler, November 21, 2017: US09824480

In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may ...


34
Relja Markovic, Gregory N Snook, Stephen Latta, Kevin Geisner, Johnny Lee, Adam Jethro Langridge: Method to control perspective for a camera-controlled computer. Microsoft Technology Licensing, Baker & Hostetler, March 6, 2018: US09910509

Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corres ...


35
Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta: Chaining animations. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, October 25, 2016: US09478057

In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may ...


36
Relja Markovic, Gregory N Snook, Stephen Latta, Kevin Geisner, Johnny Lee, Adam Jethro Langridge: Method to control perspective for a camera-controlled computer. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, December 20, 2016: US09524024

Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corres ...


37
Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Darren Bennett: Show body position. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, June 28, 2016: US09377857

A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing appl ...


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Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Darren Bennett: Show body position. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, March 29, 2016: US09298263

A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing appl ...


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Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Rhett Mathis, Matthew Monson, David Gierok, William Paul Giese, Darrin Brown, Cam McRae, David Seymour, William Axel Olsen, Matthew Searcy: Driving simulator control with virtual skeleton. MICROSOFT TECHNOLOGY LICENSING, Alleman Hall Creasman & Tuttle, November 21, 2017: US09821224

Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as ...


40
Relja Markovic, Stephen Latta, Kyungsuk David Lee, Oscar Omar Garza Santos, Kevin Geisner: Automatic depth camera aiming. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, April 14, 2015: US09008355

Automatic depth camera aiming is provided by a method which includes receiving from the depth camera one or more observed depth images of a scene. The method further includes, if a point of interest of a target is found within the scene, determining if the point of interest is within a far range rel ...