1
Daniel J McCulloch, Ryan L Hastings, Kevin A Geisner, Robert L Crocco, Alexandru O Balan, Derek L Knee, Michael J Scavezze, Stephen G Latta, Brian J Mount: See-through display brightness control. Microsoft Corporation, Vierra Magen Marcus, June 17, 2014: US08752963 (118 worldwide citation)

The technology provides various embodiments for controlling brightness of a see-through, near-eye mixed display device based on light intensity of what the user is gazing at. The opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object. T ...


2
Relja Markovic, Stephen G Latta, Kevin A Geisner, David Hill, Darren A Bennett, David C Haley, Brian S Murphy, Shawn C Wright: Tracking groups of users in motion capture system. Microsoft Corporation, Vierra Magen Marcus & DeNiro, June 14, 2011: US07961174 (44 worldwide citation)

In a motion capture system, a unitary input is provided to an application based on detected movement and/or location of a group of people. Audio information from the group can also be used as an input. The application can provide real-time feedback to the person or group via a display and audio outp ...


3
Kevin A Geisner, Kathryn Stone Perez, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben Athar Kipman: Exercising applications for personal audio/visual system. Microsoft Corporation, Rachael Vaughn, Leonard Smith, Micky Minhas, September 30, 2014: US08847988 (38 worldwide citation)

The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exer ...


4
Relja Markovic, Stephen G Latta, Kevin A Geisner, Christopher Vuchetich, Darren A Bennett, Brian S Murphy, Shawn C Wright: Directed performance in motion capture system. Microsoft Corporation, Vierra Magen Marcus & DeNiro, October 9, 2012: US08284157 (28 worldwide citation)

Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits ...


5
Relja Markovic, Stephen G Latta, Kevin A Geisner, Jonathan T Steed, Darren A Bennett, Amos D Vance: Recognizing user intent in motion capture system. Microsoft Corporation, Vierra Magen Marcus & DeNiro, December 18, 2012: US08334842 (12 worldwide citation)

Techniques for facilitating interaction with an application in a motion capture system allow a person to easily begin interacting without manual setup. A depth camera system tracks a person in physical space and evaluates the person's intent to engage with the application. Factors such as location, ...


6
Relja Markovic, Stephen G Latta, Kevin A Geisner, Christopher Vuchetich, Darren A Bennett, Brian S Murphy, Shawn C Wright: Directed performance in motion capture system. Microsoft Corporation, Vierra Magen Marcus, June 18, 2013: US08465108 (8 worldwide citation)

Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits ...


7
Kevin A Geisner, Kathryn Stone Perez, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben Athar Kipman, John Clavin: Enhancing a sport using an augmented reality display. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, May 24, 2016: US09345957 (6 worldwide citation)

Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport ba ...


8
Kevin A Geisner, Brian J Mount, Stephen G Latta, Daniel J McCulloch, Kyungsuk David Lee, Ben J Sugden, Jeffrey N Margolis, Kathryn Stone Perez, Sheridan Martin Small, Mark J Finocchio, Robert L Crocco Jr: Realistic occlusion for a head mounted augmented reality display. MICROSOFT TECHNOLOGY LICENSING, Heikki Einola, Judy Yee, Micky Minhas, September 1, 2015: US09122053 (6 worldwide citation)

Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimension ...


9
Darren Bennett, Brian J Mount, Michael J Scavezze, Daniel J McCulloch, Anthony J Ambrus, Jonathan T Steed, Arthur C Tomlin, Kevin A Geisner: Configuring an interaction zone within an augmented reality environment. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, March 22, 2016: US09292085 (6 worldwide citation)

Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within ...


10
Kevin A Geisner, Kathryn Stone Perez, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Jeffrey B Cole, Alex Aben Athar Kipman, Ian D McIntyre, Daniel McCulloch: Service provision using personal audio/visual system. Microsoft Technology Licensing, Micah Goldsmith, Judy Yee, Micky Minhas, September 8, 2015: US09128520 (6 worldwide citation)

A collaborative on-demand system allows a user of a head-mounted display device (HMDD) to obtain assistance with an activity from a qualified service provider. In a session, the user and service provider exchange camera-captured images and augmented reality images. A gaze-detection capability of the ...