1
Daniel J McCulloch, Arnulfo Zepeda Navratil, Jonathan T Steed, Ryan L Hastings, Jason Scott, Brian J Mount, Holly A Hirzel, Darren Bennett, Michael J Scavezze: Controlling a virtual object with a real controller device. MICROSOFT TECHNOLOGY LICENSING, Brandon Roper, Judy Yee, Micky Minhas, May 26, 2015: US09041622 (13 worldwide citation)

Technology is described for controlling a virtual object displayed by a near-eye, augmented reality display with a real controller device. User input data is received from a real controller device requesting an action to be performed by the virtual object. A user perspective of the virtual object be ...


2
Relja Markovic, Stephen G Latta, Kevin A Geisner, Jonathan T Steed, Darren A Bennett, Amos D Vance: Recognizing user intent in motion capture system. Microsoft Corporation, Vierra Magen Marcus & DeNiro, December 18, 2012: US08334842 (12 worldwide citation)

Techniques for facilitating interaction with an application in a motion capture system allow a person to easily begin interacting without manual setup. A depth camera system tracks a person in physical space and evaluates the person's intent to engage with the application. Factors such as location, ...


3
Relja Markovic, Stephen G Latta, Kevin A Geisner, Jonathan T Steed, Darren A Bennett, Amos D Vance: Recognizing user intent in motion capture system. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, November 24, 2015: US09195305 (3 worldwide citation)

Techniques for facilitating interaction with an application in a motion capture system allow a person to easily begin interacting without manual setup. A depth camera system tracks a person in physical space and determines a probabilistic measure of the person's intent to engage of disengage with th ...


4
Darren Bennett, Brian J Mount, Michael J Scavezze, Daniel J McCulloch, Anthony J Ambrus, Jonathan T Steed, Arthur C Tomlin, Kevin A Geisner: Configuring an interaction zone within an augmented reality environment. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, March 22, 2016: US09292085 (3 worldwide citation)

Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within ...


5
Daniel J McCulloch, Stephen G Latta, Brian J Mount, Kevin A Geisner, Roger Sebastian Kevin Sylvan, Arnulfo Zepeda Navratil, Jason Scott, Jonathan T Steed, Ben J Sugden, Britta Silke Hummel, Kyungsuk David Lee, Mark J Finocchio, Alex Aben Athar Kipman, Jeffrey N Margolis: Displaying a collision between real and virtual objects. Microsoft Technology Licensing, Dan Choi, Judy Yee, Micky Minhas, November 10, 2015: US09183676 (3 worldwide citation)

Technology is described for displaying a collision between objects by an augmented reality display device system. A collision between a real object and a virtual object is identified based on three dimensional space position data of the objects. At least one effect on at least one physical property ...


6
Kevin Geisner, Relja Markovic, Stephen G Latta, Mark T Mihelich, Christopher Willoughby, Jonathan T Steed, Darren Bennett, Shawn C Wright, Matt Coohill: Interacting with a computer based application. Microsoft Technology Licensing, Miia Mula, Judy Yee, Micky Minhas, June 30, 2015: US09069381 (1 worldwide citation)

A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. ...


7
Stephen G Latta, Brian J Mount, Adam G Poulos, Jeffrey A Kohler, Arthur C Tomlin, Jonathan T Steed: Multiple sensor gesture recognition. Microsoft Technology Licensing, Gregg Wisdom, Judy Yee, Micky Minhas, May 12, 2015: US09030408 (1 worldwide citation)

Methods for recognizing gestures using adaptive multi-sensor gesture recognition are described. In some embodiments, a gesture recognition system receives a plurality of sensor inputs from a plurality of sensor devices and a plurality of confidence thresholds associated with the plurality of sensor ...


8
Kevin A Geisner, Kathryn Stone Perez, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben Athar Kipman, John Clavin, Jonathan T Steed, Jason Scott: Representing a location at a previous time period using an augmented reality display. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, March 15, 2016: US09286711

Technology is described for representing a physical location at a previous time period with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. The personal A/V apparatus is identified as being within the physical location ...


9
Brian J Mount, Jason Scott, Ryan L Hastings, Darren Bennett, Stephen G Latta, Daniel J McCulloch, Kevin A Geisner, Jonathan T Steed, Michael J Scavezze: Augmented reality spaces with adaptive rules. Microsoft Technology Licensing, Arent Fox, August 28, 2018: US10062213

A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wear ...


10
Brian J Mount, Jason Scott, Ryan L Hastings, Darren Bennett, Stephen G Latta, Daniel J McCulloch, Kevin A Geisner, Jonathan T Steed, Michael J Scavezze: Augmented reality playspaces with adaptive game rules. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Micky Minhas, September 27, 2016: US09454849

A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wear ...