1
John D Rosasco: Multi-threaded texture modulation for axis-aligned volume rendering. Silicon Graphics, Sterne Kessler Goldstein & Fox p l l c, November 13, 2001: US06317137 (68 worldwide citation)

A method, system, and computer program product are provided for multi-threaded texture modulation in axis-aligned volume rendering. Three texture modulation threads are used to modulate texture of three sets of the volumetric data (image sets) in accordance with a texture modulation request. Control ...


2
John D Rosasco, John Stauffer: Methods and apparatuses for pixel transformations. Apple, Blakely Sokoloff Taylor & Zafman, April 27, 2010: US07706629 (2 worldwide citation)

Methods, apparatuses, systems, and machine readable media for pixel transformations. One exemplary method includes: determining a state of a pixel format transformation, wherein a pixel format includes a predetermined number of pixel data components and a predetermined number of bits for each of the ...


3
John D Rosasco, John Stauffer: Methods and apparatuses for pixel transformations. Apple, Blakely Sokoloff Taylor & Zafman, November 29, 2011: US08068692

Methods, apparatuses, systems, and machine readable media for pixel transformations. One exemplary method includes: determining a state of a pixel format transformation, wherein a pixel format includes a predetermined number of pixel data components and a predetermined number of bits for each of the ...


4
John D Rosasco, John Stauffer: Methods and apparatuses for pixel transformations. Apple, Blakely Sokoloff Taylor & Zafman, July 16, 2013: US08488906

Methods, apparatuses, systems, and machine readable media for pixel transformations. One exemplary method includes: determining a state of a pixel format transformation, wherein a pixel format includes a predetermined number of pixel data components and a predetermined number of bits for each of the ...


5
John D Rosasco: Run-time optimized shader programs. Apple, Blank Rome, October 30, 2018: US10115230

Systems, methods, and computer readable media for generating optimized shader programs (e.g., vertex and fragment) at run-time are described. In general, techniques are disclosed for determining when an executing graphics program (a “client”) issues a command that, to be carried out, would require a ...


6
John D Rosasco: Run-time optimized shader program. Apple, Blank Rome, August 9, 2016: US09412193

Systems, methods, and computer readable media for generating optimized shader programs (e.g., vertex and fragment) at run-time are described. In general, techniques are disclosed for determining when an executing graphics program (a “client”) issues a command that, to be carried out, would require a ...


7
John D Rosasco, John Stauffer: Methods and apparatuses for pixel transformations. Blakely Sokoloff Taylor & Zafman, August 30, 2007: US20070201762-A1

Methods, apparatuses, systems, and machine readable media for pixel transformations. One exemplary method includes: determining a state of a pixel format transformation, wherein a pixel format includes a predetermined number of pixel data components and a predetermined number of bits for each of the ...


8
John D Rosasco, John Stauffer: Methods and apparatuses for pixel transformations. Apple Bstz, Blakely Sokoloff Taylor & Zafman, August 12, 2010: US20100202713-A1

Methods, apparatuses, systems, and machine readable media for pixel transformations. One exemplary method includes: determining a state of a pixel format transformation, wherein a pixel format includes a predetermined number of pixel data components and a predetermined number of bits for each of the ...


9
John D Rosasco, John Stauffer: Methods and apparatuses for pixel transformations. March 22, 2012: US20120070076-A1

Methods, apparatuses, systems, and machine readable media for pixel transformations. One exemplary method includes: determining a state of a pixel format transformation, wherein a pixel format includes a predetermined number of pixel data components and a predetermined number of bits for each of the ...


10
John D Rosasco: Run-Time Optimized Shader Program. Apple, December 6, 2012: US20120306877-A1

Systems, methods, and computer readable media for generating optimized shader programs (e.g., vertex and fragment) at run-time are described. In general, techniques are disclosed for determining when an executing graphics program (a “client”) issues a command that, to be carried out, would require a ...