1
Genyo Takeda, Shuhei Kato, Satoshi Nishiumi: Video game system using memory module. Nintendo, Nixon & Vanderhye P C, February 8, 2000: US06022274 (212 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coproces ...


2
Dan Shimizu, Genyo Takeda, Ko Shiota, Munehito Oira, Kazuo Koshima, Satoshi Nishiumi: External interfaces for a 3D graphics system. Nintendo, Nixon & Vanderhye P C, August 26, 2003: US06609977 (173 worldwide citation)

An advantageous set of external interfaces for home video game platform provide modularity and expandability while maintaining and preserving the proprietary nature of the platform. A disk drive interface provides flexible communications with an internal disk drive. Various serial bus interfaces pro ...


3
Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida: Operating device with analog joystick. Nintendo, Nixon & Vanderhye P C, November 16, 1999: US05984785 (152 worldwide citation)

An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which ...


4
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Interface for a high performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, December 26, 2000: US06166748 (138 worldwide citation)

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


5
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, December 18, 2001: US06331856 (136 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


6
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Video game system and coprocessor for video game system. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, January 29, 2002: US06342892 (128 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


7
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, May 29, 2001: US06239810 (126 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


8
Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida: Function expansion device and operating device using the function expansion device. Nintendo, June 5, 2001: US06241611 (111 worldwide citation)

An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which ...


9
Genyo Takeda, Shuhei Kato, Satoshi Nishiumi: High performance/low cost video game system with multi-functional peripheral processing subsystem. Nintendo, Nixon & Vanderhye P C, May 7, 2002: US06383079 (103 worldwide citation)

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coproces ...


10
Akio Ikeda, Kuniaki Ito, Ryoji Kuroda, Genyo Takeda, Masahiro Urata: Video game system with wireless modular handheld controller. Nintendo, Nixon & Vanderhye P C, April 19, 2011: US07927216 (100 worldwide citation)

A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers sense their own orientation by detecting illumination emitted by emitters positioned at either side of a display. The controllers can be plugged into expansion u ...