31
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, May 30, 2017: US09662576

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


32
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, June 27, 2017: US09687738

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


33
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, June 27, 2017: US09687739

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


34
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, August 8, 2017: US09724603

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


35
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, October 4, 2016: US09457272

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


36
David B Lockton, Mark K Berner, Mark J Micheli: Methods and apparatus for distributed gaming over a mobile device. Winview, Haverstock & Owens, December 27, 2016: US09526991

A system and method are provided for updating game participants. In some embodiments, participants receive game control information via a one-way broadcast. The method selects a set of sampling participants. In some embodiments, selection occurs prior to start of the game. The method of some embodim ...


37
David B Lockton, Mark K Berner, Mark J Micheli: Method of and system for conducting multiple contests of skill with a single performance. Winview, Haverstock & Owens, April 19, 2016: US09314701

A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making th ...


38
David B Lockton, Mark K Berner: Cellular phone games based upon television archives. Winview, Haverstock & Owens, December 6, 2016: US09511287

Cellular phone games based on television archives allow users to play games on their cellular phones wherein the games are based on archived television programs. The game is able to be played simultaneously between competitors or on demand. Game data and video data are combined into one file and are ...


39
David B Lockton: Method of and system for conducting multiple contests of skill with a single performance. Winview, Haverstock & Owens, April 19, 2016: US09314686

A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the s ...


40
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, February 9, 2016: US09258601

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...