1
David B Lockton: Game of skill or chance playable by several participants remote from each other in conjunction with a common event. Interactive Network, Flehr Hohbach Test Albritton & Herbert, January 28, 1992: US05083800 (467 worldwide citation)

A game of skill or chance playable by several participants remote from each other in conjunction with a common event, such as a computer game, provides the basic format or template of the game on a floppy disk suitable for use with the remote users' personal computers. Then by connection to a mass c ...


2
Anthony C Fascenda, David B Lockton: Game of skill playable by remote participants in conjunction with a live event. David B Lockton, Flehr Hohbach Test Albritton & Herbert, June 3, 1986: US04592546 (461 worldwide citation)

A game of skill is playable by several remote participants in conjunction with a live event, for example, a football game which is being observed by the participants on their television receivers. In the participant's remote location, a game console receives various game instructions and scoring inf ...


3
Mark K Berner, David B Lockton: Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level. Interactive Network, Flehr Hohbach Test Albritton & Herbert, September 29, 1998: US05813913 (126 worldwide citation)

A game of skill played simultaneously by several players (for example, a live television quiz game) whereby each participant player effectively competes only against players having a similar skill level in order to provide a strong motivation. The system includes a central computer system with each ...


4
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, April 3, 2012: US08149530 (13 worldwide citation)

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


5
David B Lockton, Mark K Berner, Mark J Micheli: Method of and system for conducting multiple contests of skill with a single performance. Winview, Haverstock & Owens, August 23, 2011: US08002618 (11 worldwide citation)

A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making th ...


6
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, January 28, 2014: US08638517 (6 worldwide citation)

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


7
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, February 25, 2014: US08659848 (6 worldwide citation)

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


8
David B Lockton: Method of and system for conducting multiple contests of skill with a single performance. Winview, Haverstock & Owens, June 16, 2015: US09056251 (2 worldwide citation)

A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the s ...


9
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, September 16, 2014: US08837072 (2 worldwide citation)

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


10
David B Lockton: Synchronized gaming and programming. Winview, Haverstock & Owens, April 22, 2014: US08705195 (2 worldwide citation)

To encourage viewer participation, games, contests and social interactions are able to be synchronized with programming such as television shows or commercials utilizing a second screen such as a cell phone, iPadĀ® or laptop computer. The programming is able to be television programming, Internet pro ...



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