1
Anthony C Fascenda, David B Lockton: Game of skill playable by remote participants in conjunction with a live event. David B Lockton, Flehr Hohbach Test Albritton & Herbert, June 3, 1986: US04592546 (432 worldwide citation)

A game of skill is playable by several remote participants in conjunction with a live event, for example, a football game which is being observed by the participants on their television receivers. In the participant's remote location, a game console receives various game instructions and scoring inf ...


2
David B Lockton: Game of skill or chance playable by several participants remote from each other in conjunction with a common event. Interactive Network, Flehr Hohbach Test Albritton & Herbert, January 28, 1992: US05083800 (425 worldwide citation)

A game of skill or chance playable by several participants remote from each other in conjunction with a common event, such as a computer game, provides the basic format or template of the game on a floppy disk suitable for use with the remote users' personal computers. Then by connection to a mass c ...


3
Mark K Berner, David B Lockton: Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level. Interactive Network, Flehr Hohbach Test Albritton & Herbert, September 29, 1998: US05813913 (96 worldwide citation)

A game of skill played simultaneously by several players (for example, a live television quiz game) whereby each participant player effectively competes only against players having a similar skill level in order to provide a strong motivation. The system includes a central computer system with each ...


4
David B Lockton, Mark K Berner, Mark J Micheli: Method of and system for conducting multiple contests of skill with a single performance. Winview, Haverstock & Owens, August 23, 2011: US08002618 (8 worldwide citation)

A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making th ...


5
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, April 3, 2012: US08149530 (4 worldwide citation)

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


6
David B Lockton, Mark K Berner, Mark J Micheli: Methods and apparatus for distributed gaming over a mobile device. Winview, Haverstock & Owens, February 19, 2013: US08376855 (1 worldwide citation)

A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs pri ...


7
David B Lockton: Method of and system for conducting multiple contests of skill with a single performance. Winview, Haverstock & Owens, November 22, 2016: US09501904

A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making th ...


8
David B Lockton, Mark K Berner, Mark J Micheli, David Lowe: Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming. Winview, Haverstock & Owens, October 4, 2016: US09457272

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with ...


9
David B Lockton, Mark K Berner, Mark J Micheli: Methods and apparatus for distributed gaming over a mobile device. Winview, Haverstock & Owens, November 29, 2016: US09504922

Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method ...


10
David B Lockton, Mark K Berner, Mark J Micheli: Methods and apparatus for distributed gaming over a mobile device. Winview, Haverstock & Owens, December 27, 2016: US09526991

A system and method are provided for updating game participants. In some embodiments, participants receive game control information via a one-way broadcast. The method selects a set of sampling participants. In some embodiments, selection occurs prior to start of the game. The method of some embodim ...



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