1
Daniel J McCulloch, Arnulfo Zepeda Navratil, Jonathan T Steed, Ryan L Hastings, Jason Scott, Brian J Mount, Holly A Hirzel, Darren Bennett, Michael J Scavezze: Controlling a virtual object with a real controller device. MICROSOFT TECHNOLOGY LICENSING, Brandon Roper, Judy Yee, Micky Minhas, May 26, 2015: US09041622 (21 worldwide citation)

Technology is described for controlling a virtual object displayed by a near-eye, augmented reality display with a real controller device. User input data is received from a real controller device requesting an action to be performed by the virtual object. A user perspective of the virtual object be ...


2
Ryan L Hastings, Stephen G Latta, Benjamin I Vaught, Darren Bennett: Physical interaction with virtual objects for DRM. Julie Kane Akhter, Danielle Johnson Holmes, Micky Minhas, May 19, 2015: US09038127 (18 worldwide citation)

Technology is provided for transferring a right to a digital content item based on one or more physical actions detected in data captured by a see-through, augmented reality display device system. A digital content item may be represented by a three-dimensional (3D) virtual object displayed by the d ...


3
Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H Willoughby, Peter Sarrett, Daniel Lee Osborn: First person shooter control with virtual skeleton. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, February 26, 2013: US08385596 (8 worldwide citation)

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is ai ...


4
Darren Bennett, Brian J Mount, Michael J Scavezze, Daniel J McCulloch, Anthony J Ambrus, Jonathan T Steed, Arthur C Tomlin, Kevin A Geisner: Configuring an interaction zone within an augmented reality environment. MICROSOFT TECHNOLOGY LICENSING, Dan Choi, Judy Yee, Micky Minhas, March 22, 2016: US09292085 (6 worldwide citation)

Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within ...


5
Alex Kipman, R Stephen Polzin, Kudo Tsunoda, Darren Bennett, Stephen Latta, Mark Finocchio, Gregory G Snook, Relja Markovic: Mapping a natural input device to a legacy system. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, May 21, 2013: US08448094 (4 worldwide citation)

Systems and methods for mapping natural input devices to legacy system inputs are disclosed. One example system may include a computing device having an algorithmic preprocessing module configured to receive input data containing a natural user input and to identify the natural user input in the inp ...


6
Kevin A Geisner, Darren Bennett, Relja Markovic, Stephen G Latta, Daniel J McCulloch, Jason Scott, Ryan L Hastings, Alex Aben Athar Kipman, Andrew John Fuller, Jeffrey Neil Margolis, Kathryn Stone Perez, Sheridan Martin Small: Providing contextual personal information by a mixed reality device. Microsoft Technology Licensing, Dan Choi, Judy Yee, Micky Minhas, October 6, 2015: US09153195 (4 worldwide citation)

The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection c ...


7
Kevin A Geisner, Kudo Tsunoda, Darren Bennett, Brian S Murphy, Stephen G Latta, Relja Markovic, Alex Kipman: Motion-based interactive shopping environment. Microsoft Technology Licensing, Judy Yee, Micky Minhas, August 4, 2015: US09098873 (3 worldwide citation)

An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen repr ...


8
Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic: Skeletal control of three-dimensional virtual world. Microsoft Technology Licensing, Miia Sula, Judy Yee, Micky Minhas, March 31, 2015: US08994718 (3 worldwide citation)

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is ...


9
Stephen Latta, Kevin Geisner, Brian Mount, Daniel McCulloch, Cameron Brown, Jeffrey Alan Kohler, Wei Zhang, Ryan Hastings, Darren Bennett, Ian McIntyre: Matching physical locations for shared virtual experience. MICROSOFT TECHNOLOGY LICENSING, Micah Goldsmith, Judy Yee, Micky Minhas, May 26, 2015: US09041739 (3 worldwide citation)

Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user ...


10
Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner: Executable virtual objects associated with real objects. Microsoft Corporation, Jeremy Snodgrass, Judy Yee, Micky Minhas, February 24, 2015: US08963805 (3 worldwide citation)

Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-th ...