1
Gregory N Snook, Stephen Latta, Kevin Geisner, Darren Alexander Bennett, Kudo Tsunoda, Alex Kipman, Kathryn Stone Perez: Gesture coach. Microsoft Corporation, Woodcock Washburn, April 9, 2013: US08418085 (42 worldwide citation)

A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing appl ...


2
Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Kudo Tsunoda, Darren Alexander Bennett: Determine intended motions. Microsoft Corporation, Woodcock Washburn, August 28, 2012: US08253746 (30 worldwide citation)

It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera ...


3
R Stephen Polzin, Alex A Kipman, Mark J Finocchio, Ryan Michael Geiss, Kathryn Stone Perez, Kudo Tsunoda, Darren Alexander Bennett: Device for identifying and tracking multiple humans over time. Microsoft Corporation, Judy Yee, Micky Minhas, June 3, 2014: US08744121 (22 worldwide citation)

A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered i ...


4
Stephen G Latta, Kudo Tsunoda, Kevin Geisner, Relja Markovic, Darren Alexander Bennett: Standard Gestures. Microsoft Corporation, Woodcock Washburn, July 16, 2013: US08487938 (7 worldwide citation)

Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gestur ...


5
Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Kudo Tsunoda, Darren Alexander Bennett: Determine intended motions. Microsoft Corporation, Woodcock Washburn, May 28, 2013: US08451278 (6 worldwide citation)

It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera ...


6
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Physical characteristics based user identification for matchmaking. Microsoft Corporation, Wolfe SBMC, November 27, 2012: US08317623 (3 worldwide citation)

One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these ...


7
R Stephen Polzin, Alex A Kipman, Mark J Finocchio, Ryan Michael Geiss, Kathryn Stone Perez, Kudo Tsunoda, Darren Alexander Bennett: Device for identifying and tracking multiple humans over time. Microsoft Technology Licensing, Baker & Hostetler, May 23, 2017: US09656162 (1 worldwide citation)

A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered i ...


8
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings: Avatars of friends as non-player-characters. Microsoft Corporation, Micah Goldsmith, Glen Johnson, Wolfe SBMC, August 26, 2014: US08814693 (1 worldwide citation)

In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being p ...


9
R Stephen Polzin, Alex A Kipman, Mark J Finocchio, Ryan Michael Geiss, Kathryn Stone Perez, Kudo Tsunoda, Darren Alexander Bennett: Device for identifying and tracking multiple humans over time. Microsoft Technology Licensing, Baker & Hostetler, April 17, 2018: US09943755

A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered i ...


10
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Communication between avatars in different games. MICROSOFT TECHNOLOGY LICENSING, Aaron Chatterjee, Judy Yee, Micky Minhas, June 14, 2016: US09369543

Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one a ...