1
Craig Thorner, Paul M Heilman III: Universal tactile feedback system for computer video games and simulations. July 23, 2002: US06422941 (342 worldwide citation)

A universal tactile feedback system for computer and video game systems is disclosed which provides real time tactile feedback to enhance a user's experience while interacting with a computer/video game or simulation. The tactile feedback system operates both in host-independent and host-depend ...


2
Craig Thorner, Thomas K Glass: Seat-based tactile sensation generator. Thomason & Moser, September 23, 1997: US05669818 (159 worldwide citation)

A seat-based tactile sensation generator capable of producing tactile sensation to a video game player corresponding to activity portrayed in a video game. Specifically, in response to signals produced by the video game, a control circuit generator produces control signals for the seat-based tactile ...


3
Craig Thorner, Thomas K Glass: Apparatus and method for generating a control signal for a tactile sensation generator. Thomason & Moser, November 4, 1997: US05684722 (114 worldwide citation)

A control system that is responsive to an audio signal generated by an audio source such as a computer, video game console, stereo system and the like. The control system converts the audio signal into a control signal for a tactile sensation generator such as a vibrating cushion, vibrating seat pad ...


4
Craig Thorner, Thomas K Glass: Tactile sensation generator. Thomason & Moser, October 15, 1996: US05565840 (94 worldwide citation)

A tactile sensation generator capable of producing tactile sensations to a video game player corresponding to activity portrayed in a video game. Specifically, an interface circuit is responsive to control commands generated by a computer executing the video game program. The interface circuit inter ...


5
Craig Thorner: Universal tactile feedback system for computer video games and simulations. Ryan Alley Intellectual Property Law, November 13, 2012: US08308558 (9 worldwide citation)

A universal tactile feedback system for computer and video game systems is disclosed which provides real time tactile feedback to enhance a user's experience while interacting with a computer/video game or simulation. The tactile feedback system operates both in host-independent and host-dependent m ...


6
Craig Thorner: Methods and apparatuses for generating tactile feedback for games and simulations. Ryan Alley Intellectual Property Law, September 16, 2014: US08834266 (3 worldwide citation)

A method and a device provide a tactile sensation. Devices include a plurality of actuators. The plurality of actuators includes first and second actuators. The first actuator is adapted to provide a first tactile sensation, and the second actuator is adapted to provide a second tactile sensation.


7
Craig Thorner: Method and apparatus for generating tactile feedback via relatively low-burden and/or zero burden telemetry. Ryan Alley Intellectual Property Law, December 11, 2012: US08328638 (1 worldwide citation)

A method and a device for providing a tactile sensation are provided. The device includes a plurality of actuators. The plurality of actuators includes first and second actuators. The first actuator is adapted to provide a first tactile sensation, and the second actuator is adapted to provide a seco ...


8
Craig Thorner: Method and apparatus for generating tactile feedback via relatively low-burden and/or zero burden telemetry. Craig Thorner, February 27, 2003: US20030040361-A1

A method and apparatus for providing tactile feedback for computer and video game systems is disclosed which provides real time tactile feedback to enhance a user's experience while interacting with a computer/video game or simulation. The method relies on application-generated telemetry that is gen ...


9
Craig Thorner: Universal Tactile Feedback System for Computer Video Games and Simulations. Diehl Servilla, March 12, 2009: US20090069081-A1

A universal tactile feedback system for computer and video game systems is disclosed which provides real time tactile feedback to enhance a user's experience while interacting with a computer/video game or simulation. The tactile feedback system operates both in host-independent and host-dependent m ...


10
Craig Thorner: Method and apparatus for collision avoidance and enhanced visibility in vehicles. Craig Thorner, December 15, 2005: US20050278088-A1

A method and apparatus for collision avoidance and enhanced visibility is disclosed which increases the safety of vehicles. The invention utilizes a modular and self-contained network of sensors and cameras affixed around the perimeter of a vehicle to detect and then make known to the operator of sa ...



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