1
Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H Willoughby, Peter Sarrett, Daniel Lee Osborn: First person shooter control with virtual skeleton. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, February 26, 2013: US08385596 (8 worldwide citation)

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is ai ...


2
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Physical characteristics based user identification for matchmaking. Microsoft Corporation, Wolfe SBMC, November 27, 2012: US08317623 (3 worldwide citation)

One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these ...


3
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings: Avatars of friends as non-player-characters. Microsoft Corporation, Micah Goldsmith, Glen Johnson, Wolfe SBMC, August 26, 2014: US08814693 (1 worldwide citation)

In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being p ...


4
Christopher H Willoughby: Valve positioner having adjustable gain. Automax, Wood Herron & Evans, September 13, 1994: US05345856 (1 worldwide citation)

A valve positioner has a pneumatic transducer responsive to a signal pressure for displacing a spool valve away from a neutral position to effect actuation of an actuator output shaft and further includes a gain adjustment apparatus. The pneumatic transducer includes a balance beam being operably co ...


5
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Communication between avatars in different games. MICROSOFT TECHNOLOGY LICENSING, Aaron Chatterjee, Judy Yee, Micky Minhas, June 14, 2016: US09369543

Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one a ...


6
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Physical characteristics based user identification for matchmaking. Microsoft Technology Licensing, Aaron Chatterjee, Kate Drakos, Micky Minhas, April 14, 2015: US09005029

One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these ...


7
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Physical characteristics based user identification for matchmaking. Microsoft Corporation, January 10, 2013: US20130013093-A1

One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these ...


8
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Physical characteristics based user identification for matchmaking. Microsoft Corporation, December 6, 2012: US20120309538-A1

One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these ...


9
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Pedro Perez, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings, Kevin Geisner: Communication between avatars in different games. Microsoft Corporation, November 29, 2012: US20120302350-A1

Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one a ...


10
Brian Scott Murphy, Stephen G Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C Wright, Relja Markovic, Joel B Deaguero, Christopher H Willoughby, Ryan Lucas Hastings: Avatars of friends as non-player-characters. Microsoft Corporation, November 29, 2012: US20120302351-A1

In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being p ...