1
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Interface for a high performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, December 26, 2000: US06166748 (129 worldwide citation)

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


2
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, December 18, 2001: US06331856 (122 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


3
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, May 29, 2001: US06239810 (121 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


4
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Video game system and coprocessor for video game system. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, January 29, 2002: US06342892 (118 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


5
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, April 29, 2003: US06556197 (38 worldwide citation)

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


6
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, July 15, 2003: US06593929 (18 worldwide citation)

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


7
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Nixon & Vanderhye PC, May 1, 2003: US20030080963-A1

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


8
Van Hook Timothy J, Howard Hao Cheng, Anthony P Delaurier, Gossett Carroll Philip, Moore Robert Jordan, Stephen J Shepard, Harold Stephen Anderson, Princen John, Doughty Jeffrey Chandler, Pooley Nathan F, Byron Sheppard, Takeda Genyo, Kato Shuhei: High performance low cost video game system provided with coprocessor providing high speed high efficiency 3d graphics and digital sound signals processing. Nintendo, Silicon Graphics, December 16, 1997: JP1997-325759

PROBLEM TO BE SOLVED: To model the world with 3D and to make possible projecting that model on a two-dimensional view plane selected based on a revisable viewpoint by making a video game storage a shape of a detachable memory cartridge capable of inserting into a slot. SOLUTION: The video game stora ...



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