1
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Interface for a high performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, December 26, 2000: US06166748 (130 worldwide citation)

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


2
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, December 18, 2001: US06331856 (127 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


3
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, May 29, 2001: US06239810 (122 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


4
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: Video game system and coprocessor for video game system. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, January 29, 2002: US06342892 (121 worldwide citation)

A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input contro ...


5
Mark M Leather, Anthony P DeLaurier, Patrick Y Law, Robert A Drebin, Howard Cheng, Robert Moore: Z-texturing. Nintendo, Nixon & Vanderhye P C, December 16, 2003: US06664958 (111 worldwide citation)

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The same texture mapping hardware used for color textu ...


6
Timothy Van Hook, Anthony P DeLaurier: Cache organization—direct mapped cache. ArtX, J D Harriman II Esq, Coudert Brothers, March 5, 2002: US06353438 (55 worldwide citation)

The invention provides for cache organization of texture information and a method and apparatus for accessing cached texture information and an index for cached information. Texels are represented in two dimensions and stored in groups referred to as tiles. Cache is configured to contain multiple ti ...


7
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, April 29, 2003: US06556197 (39 worldwide citation)

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


8
Martin Hollis, Anthony P DeLaurier, Farhad Fouladi: Variable bit field encoding. Nintendo, Nixon & Vanderhye P C, October 10, 2006: US07119813 (21 worldwide citation)

A compact image element encoding format selectively allocates a bit field within the format to alternately encode either multi-bit alpha resolution or increased color resolution. This encoding technique may be advantageously used to allocate encoding bits to model semi-transparency while using those ...


9
Timothy J Van Hook, Howard H Cheng, Anthony P DeLaurier, Carroll P Gossett, Robert J Moore, Stephen J Shepard, Harold S Anderson, John Princen, Jeffrey C Doughty, Nathan F Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato: High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing. Nintendo, Silicon Graphics, Nixon & Vanderhye P C, July 15, 2003: US06593929 (18 worldwide citation)

A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating ...


10
Timothy Van Hook, Anthony P DeLaurier: Method and apparatus for cache index hashing. ATI Technologies, J D Harriman II Esq, Coudert Brothers, April 15, 2003: US06549210 (18 worldwide citation)

The invention provides a method of generating cache indexes that reduces the likelihood that adjacent addresses will map to the same cache regions. The hashing process is optimized to be sensitive to small changes in the input data so that similar sets of input data will preferably not result in the ...



Click the thumbnails below to visualize the patent trend.