1
Andrew Pascal, Louis David Giacalone Jr, Michael Barnett: Dynamic tournament gaming method and system. Silicon Gaming, Claude Hamrick, Anthony Diepenbrock, Oppenheimer Wolff & Donnelly, September 11, 2001: US06287202 (335 worldwide citation)

Dynamic tournament gaming method and system, including the provision of a plurality of gaming terminals selectively interlinkable together with a host terminal so that current players of the terminals desiring to participate in group tournament play can be notified of the opportunity and provided wi ...


2
Andrew Pascal, John Kelly, Sharon Glusker, Mark Nicely, Robert: Play strategy for a computer opponent in a electronic card game. Silicon Gaming Nevada, Claude Hamrick, Justin F Boyce, Oppenheimer Wolff & Donnelly, March 6, 2001: US06196547 (192 worldwide citation)

A process of dealing and drawing cards is provided wherein a player hand including N cards is dealt to the player from a computer card deck. An opponent hand including N cards is dealt to the opponent from the deck. The player and the opponent are provided with opportunity to draw cards. A gaming sy ...


3
Andrew Pascal, Louis David Giacalone Jr, Michael Barnett: Dynamic tournament gaming method and system. IGT, Marshall Gerstein & Borun, November 16, 2004: US06817948 (140 worldwide citation)

Dynamic tournament gaming method and system, including the provision of a plurality of gaming terminals selectively interlinkable together with a host terminal so that current players of the terminals desiring to participate in group tournament play can be notified of the opportunity and provided wi ...


4
Andrew Pascal, Michael Barnett, Clayton Wishoff: Method and apparatus for managing faults and exceptions. Silicon Gaming, Claude Oppenheimer Wofff & Donnelly Hamrick, October 26, 1999: US05971851 (128 worldwide citation)

An operating system having a multitude of subsystems is provided where each subsystem performs a distinct function and may register with other subsystems to receive notification (or callbacks) upon the ocurrence of certain events. Moreover, the subsystems are programmed in such a manner where in the ...


5
Andrew Pascal, Louis David Giacalone Jr, Michael Barnett: Method and apparatus for providing a signal indicating the approximate amount of elapsed time. Silicon Gaming, Claude Hamrick, Emil C Chang, Oppenheimer W Donnelly, September 1, 1998: US05800264 (38 worldwide citation)

The present invention relates to a signaling system which provides as part of the signal an indication as to the approximate elapsed time since the activation of the signal. Furthermore, the type of service required can be indicated by a particular flashing scheme or color code. The system has both ...


6
Andrew Pascal, David Pascal: Game sequences initiated by scanning of QR codes. Muskin & Farmer, September 9, 2014: US08827160 (4 worldwide citation)

A method, apparatus, and computer readable storage to implement a game which is initiated by a player scanning a QR code on a portable device. The player's physical location can be determined from QR code, and then potential prizes in the game are determined based on the location of the player. The ...


7
Andrew Pascal, Paul Mathews, Monty Kerr: Cash slot machine augmented with secondary currency. Playstudios, Muskin and Farmer, December 25, 2018: US10163303

A method, apparatus, and computer readable storage to implement an augmented game system. A player can play an online game and accumulate loyalty points without have to pay cash. The player can enter a physical casino and play an electronic gaming machine which can retrieve the player's information ...


8
Andrew Pascal, Paul Mathews, Monty Kerr: Cash slot machine augmented with secondary currency. Playstudios, Muskin and Farmer, December 25, 2018: US10163304

A method, apparatus, and computer readable storage to implement an augmented game system. A player can play an online game and accumulate loyalty points without have to pay cash. The player can enter a physical casino and play an electronic gaming machine which can retrieve the player's information ...


9
Andrew Pascal, Paul Mathews, Monty Kerr: Social networking game with integrated social graph. Playstudios, Muskin & Farmer, August 30, 2016: US09427661

A method, apparatus, and computer readable storage to implement a social networking game that allows a player to interact in a virtual world. The virtual world displays characters representing the player's friends on the social networking site. The player's friends are automatically imported into th ...


10
Andrew Pascal, Nicholas Koenig: Slot machine with isometric symbols. Playstudios, Muskin and Farmer, February 20, 2018: US09898888

A method, apparatus, and computer readable storage to implement slot machine game that uses isometric symbols. The isometric symbols scroll on the screen in three-dimensions which also accommodate for hidden line removal. The game can be displayed on a traditional two-dimensional output device or an ...