1
Alon Atsmon, Amit Antebi, Tsvi Lev, Moshe Cohen, Gavriel Speyer, Alan Sege, Nathan Altman, Rami Anati: Physical presence digital authentication system. Beepcard, Oppenheimer Wolff Donnelly, August 19, 2003: US06607136 (378 worldwide citation)

The interactive authentication system allows a consumer to interact with a base station, such as broadcast media (e.g., television and radio) or PC, to receive coupons, special sales offers, and other information with an electronic card. The electronic card can also be used to transmit a signal that ...


2
Alon Atsmon, Amit Antebi, Tsvi Lev, Moshe Cohen, Gavriel Spcyer, Alan Sege, Nathan Altman, Rami Anati: Physical presence digital authentication system. BeepCard, April 27, 2010: US07706838 (67 worldwide citation)

The interactive authentication system allows a consumer to interact with a base station, such as broadcast media (e.g., television and radio) or PC, to receive coupons, special sales offers, and other information with an electronic card. The electronic card can also be used to transmit a signal that ...


3
Amit Antebi, Alon Atsmon: Control of toys and devices by sounds. Beep Card, Ehrlich & Fenster, February 27, 2007: US07183929 (66 worldwide citation)

A method of controlling at least one device by incidental sound produced by a living creature and including: attaching a sound-maker to a living creature so that the natural movements of the living creature will cause the sound-maker to emit a sound; receiving the sound by at least one device; and r ...


4
Amit Antebi, Alon Atsmon, Zvi Lev, Moshe Cohen: Card for interaction with a computer. BeepCard, February 26, 2008: US07334735 (55 worldwide citation)

A smart card comprising: a memory for storing information; at least one transmitting or receiving antenna; and a low frequency circuit, for handling information associated with said antenna and said memory, which information is modulated at a modulation frequency of between 5 kHz and 100 kHz. Prefer ...


5
Alon Atsmon, Amit Antebi, Nathan Altman, Zvi Lev, Moshe Cohen: Method to use acoustic signals for computer communications. BeepCard, June 3, 2008: US07383297 (35 worldwide citation)

A method of communicating with an electronic device, comprising: providing a computer having an audible sound receiving and generating sub-system including a microphone; transmitting from a source at least one ultrasonic acoustic signal, encoded with information to the computer; and receiving said a ...


6
Alon Atsmon, Amit Antebi, Moshe Cohen, Sharon Shimoni: Interactive toys. BeepCard, August 4, 2009: US07568963 (26 worldwide citation)

A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a ...


7
Alon Atsmon, Amit Antebi, Tsvi Lev, Moshe Cohen, Gavriel Speyer, Alan Sege, Nathan Altman, Rami Anati: Physical presence digital authentication system. Dialware, December 13, 2011: US08078136 (22 worldwide citation)

The interactive authentication system allows a consumer to interact with a base station, such as broadcast media (e.g., television and radio) or PC, to receive coupons, special sales offers, and other information with an electronic card. The electronic card can also be used to transmit a signal that ...


8
Alon Atsmon, Amit Antebi, Zvi Lev, Moshe Cohen, Gabriel Speyer, Alan Sege, Nathan Altman, Ram Anati: Physical presence digital authentication system. Dialware, August 13, 2013: US08509680 (11 worldwide citation)

A method of retrieving data from broadcast programming on a communication device, the method comprising: mixing a data stream with media to be broadcast; broadcasting the media including the data stream; and processing the data stream on an electronic card.


9
Alon Atsmon, Amit Antebi, Moshe Cohen, Sharon Shimoni: Interactive toys. Dialware, November 22, 2011: US08062090 (11 worldwide citation)

A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a ...


10
Alon Atsmon, Amit Antebi, Nathan Altman, Zvi Lev, Moshe Cohen: Computer communications using acoustic signals. BeepCard, May 10, 2011: US07941480 (11 worldwide citation)

A method of communicating with an electronic device. The method includes providing an electronic device having an audible sound receiving and generating sub-system including a microphone, transmitting from a source at least one acoustic signal encoded with information, receiving said at least one ac ...



Click the thumbnails below to visualize the patent trend.