1
Avi Bar Zeev, Alex Aben Athar Kipman: Head-mounted display device which provides surround video. Microsoft Corporation, Vierra Magen Marcus, November 5, 2013: US08576276 (137 worldwide citation)

A see-through head-mounted display (HMD) device, e.g., in the form of augmented reality glasses, allows a user to view a video display device and an associated augmented reality image. In one approach, the augmented reality image is aligned with edges of the video display device to provide a larger, ...


2
John R Lewis, Yichen Wei, Robert L Crocco, Benjamin I Vaught, Alex Aben Athar Kipman, Kathryn Stone Perez: Gaze detection in a see-through, near-eye, mixed reality display. Vierra Magen Marcus, July 16, 2013: US08487838 (84 worldwide citation)

The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such ...


3
Tom G Salter, Ben J Sugden, Daniel Deptford, Robert L Crocco Jr, Brian E Keane, Laura K Massey, Alex Aben Athar Kipman, Peter Tobias Kinnebrew, Nicholas Ferianc Kamuda: Multi-space connected virtual data objects. Microsoft Technology Licensing, Dan Choi, Judy Yee, Micky Minhas, January 12, 2016: US09235051 (52 worldwide citation)

A see-through head mounted display apparatus includes a display and a processor. The processor determines geo-located positions of points of interest within a field of view and generates markers indicating information regarding an associated real world object is available to the user. Markers are re ...


4
Kevin A Geisner, Kathryn Stone Perez, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben Athar Kipman: Exercising applications for personal audio/visual system. Microsoft Corporation, Rachael Vaughn, Leonard Smith, Micky Minhas, September 30, 2014: US08847988 (38 worldwide citation)

The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exer ...


5
Kathryn Stone Perez, Benjamin I Vaught, John R Lewis, Robert L Crocco, Alex Aben Athar Kipman: Enhancing an object of interest in a see-through, mixed reality display device. Microsoft Technology Licensing, Dan Choi, Judy Yee, Micky Minhas, April 26, 2016: US09323325 (15 worldwide citation)

Technology is disclosed for enhancing the experience of a user wearing a see-through, near eye mixed reality display device. Based on an arrangement of gaze detection elements on each display optical system for each eye of the display device, a respective gaze vector is determined and a current user ...


6
Avi Bar Zeev, Christian F Huitema, Alex Aben Athar Kipman, Robert L Crocco Jr, John Allen Tardif, Eric G Lang: Telepresence systems with viewer perspective adjustment. Microsoft Corporation, Steve Wight, Judy Yee, Micky Minhas, January 6, 2015: US08928659 (15 worldwide citation)

Described herein is a telepresence system where a real-time a virtual hologram of a user is displayed at a remote display screen and is rendered from a vantage point that is different than the vantage point from which images of the user are captured via a video camera. The virtual hologram is based ...


7
Avi Bar Zeev, Bob Crocco, Alex Aben Athar Kipman, John Lewis: Opacity filter for display device. Microsoft Corporation, Micah Goldsmith, Judy Yee, Micky Minhas, January 27, 2015: US08941559 (11 worldwide citation)

An optical see-through head-mounted display device includes a see-through lens which combines an augmented reality image with light from a real-world scene, while an opacity filter is used to selectively block portions of the real-world scene so that the augmented reality image appears more distinct ...


8
John A Tardif, Kathryn Stone Perez, Alex Aben Athar Kipman, Dawson Yee: Synthesis of information from multiple audiovisual sources. Microsoft Corporation, Vierra Magen Marcus, December 10, 2013: US08602887 (10 worldwide citation)

A system and method are disclosed for synthesizing information received from multiple audio and visual sources focused on a single scene. The system may determine the positions of capture devices based on a common set of cues identified in the image data of the capture devices. As a scene may often ...


9
John R Lewis, Yichen Wei, Robert L Crocco, Benjamin I Vaught, Alex Aben Athar Kipman, Kathryn Stone Perez: Gaze detection in a see-through, near-eye, mixed reality display. Microsoft Corporation, Micah Goldsmith, Judy Yee, Micky Minhas, January 6, 2015: US08928558 (9 worldwide citation)

The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such ...


10
Alexandru Balan, Matheen Siddiqui, Ryan M Geiss, Alex Aben Athar Kipman, Oliver Michael Christian Williams, Jamie Shotton: Classification of posture states. Microsoft Corporation, Alleman Hall McCoy Russell & Tuttle, July 16, 2013: US08488888 (8 worldwide citation)

Systems and methods for estimating a posture of a body part of a user are disclosed. In one disclosed embodiment, an image is received from a sensor, where the image includes at least a portion of an image of the user including the body part. The skeleton information of the user is estimated from th ...