1
Raymond Heidel, Richard E Snider: Touch screen video gaming machine. Bally Gaming International, Jenner & Block, August 30, 1994: US05342047 (957 worldwide citation)

In video lottery terminals that employ touch screens to permit a number of different games to be played on the same machine, the play of certain games can be improved by using electromechanical game buttons in conjunction with touch screen controls.


2
John R Koza, Norman T La Marre, Martin A Keane: Illusion of skill game machine for a gaming system. Bally Manufacturing Corporation, Jenner & Block, April 15, 1986: US04582324 (891 worldwide citation)

A video amusement game terminal for a gaming system for playing a game providing the illusion of skill. A game processor provides a video game presentation in response to player control wherein a prize award is disclosed through presentation of achievement by the player of a designated objective. Th ...


3
Richard Raven, Thomas Miner, Jay Stone: Gaming machine information, communication and display system. Bally Gaming International, Jenner & Block, July 4, 1995: US05429361 (861 worldwide citation)

An information and communication system permits communication between gaming machines and a central control system and between a player or operator and a central control system. The system includes a central data processor, a control unit for each gaming machine within the system which is in communi ...


4
Clarence D Kaufman: Gaming device having random multiple payouts. Bally Manufacturing Corporation, Jenner & Block, November 25, 1986: US04624459 (813 worldwide citation)

A gaming device having random multiple payouts. The device has a random number generator which generates a multiple payout random number. The device further includes a counter for accumulating the number of game wins. When the multiple payout random number equals the number of accumulated wins in th ...


5
John R Koza, Norman T La Marre, Martin A Keane: Video gaming system with pool prize structures. Bally Manufacturing Corporation, Jenner & Block, March 24, 1987: US04652998 (755 worldwide citation)

A video amusement gaming system with pool prize structures including remote game terminals and a central controller with two-way communications between the remote game terminals and the central controller. Prize awards are based upon random shuffling of a set of prize awards among a predetermined po ...


6
Theodore R Sarbin, Paul R Brugger, Walter H Wellman, Darryl E Kuhns: Game machine data transfer system utilizing portable data units. Bally Manufacturing Corporation, Jenner & Block, January 12, 1993: US05179517 (704 worldwide citation)

The data transfer system operates by collecting data from game machines and transferring said data to a smart card type data transfer unit containing memory, addressing, control, and protection circuitry. Depending on the level of capability desired, the card may or may not have microprocessor and e ...


7
Michael M LeStrange, William H Watson, Richard C Raven deceased: Game machine accounting and monitoring system. Bally Gaming International, Jenner & Block, November 28, 1995: US05470079 (588 worldwide citation)

A gaming machine accounting and monitoring system includes a plurality of accumulative, non-resettable accounting meters and an event processor for sensing game activity at the gaming machine and updating the accounting meters in response thereto. The system also includes separate game credit meters ...


8
Nick E Greenwood, Dominic Tiberio: Gaming machine with a plateaued pay schedule. Bally Manufacturing Corporation, Jenner & Block, February 12, 1991: US04991848 (558 worldwide citation)

Convenience and speed of play in a gaming machine are enhanced by providing a payout schedule that includes one very large payout along with a number of other large payout values that are plateaued just below an administrative value.


9
Dominic Tiberio: Gaming machine having compound win line. Bally Gaming International, Jenner & Block, March 18, 1997: US05611535 (556 worldwide citation)

A gaming machine has a plurality of symbol-bearing reels which are rotated to place the symbols in visual association with a win line. When the reels are brought to a halt, at least one symbol from each reel is associated with the win line. However, the win line has at least two indicating portions ...


10
Raymond Heidel: Gaming machine having electronic circuit for generating game results with non-uniform probabilities. Bally Gaming International, Jenner & Block, June 11, 1996: US05524888 (531 worldwide citation)

A gaming machine uses a time-based method for generating game results having nonuniform probability. The gaming machine employs an addressable memory in cooperation with a counter and a clock. The clock generates a very fast series of pulses, and includes a digital-to-analog converter. The counter h ...



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