1
Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross: Anti-sandbagging in head-to-head gaming for enriched game play environment. Gamblit Gaming, Frank Cire, May 6, 2014: US08715068 (17 worldwide citation)

Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate ga ...


2
Miles Arnone, Frank Cire, Caitlyn Ross, Eric Meyerhofer: Anti-cheating hybrid game. Gamblit Gaming, Frank Cire, May 27, 2014: US08734238 (15 worldwide citation)

Systems and methods in accordance with embodiments operate an anti-cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambli ...


3
Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross: Systems and methods for regulated hybrid gaming. Gamblit Gaming, Frank Cire, March 11, 2014: US08668581 (12 worldwide citation)

Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include col ...


4
Miles Arnone, Eric Meyerhofer: Systems and methods for flexible gaming environments. Gamblit Gaming, Frank Cire, June 17, 2014: US08753212 (7 worldwide citation)

Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a network. The systems and methods enable the modules or elements of the hybrid game to dynamica ...


5
Miles Arnone, Eric Meyerhofer: Electromechanical hybrid game with skill-based entertainment game in combination with a gambling game. Gamblit Gaming, Frank Cire, July 29, 2014: US08790170 (7 worldwide citation)

Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; an ...


6
Miles Arnone, Eric Meyerhofer, Caitlyn Ross: Skill calibrated hybrid game. Gamblit Gaming, Frank Cire, February 25, 2014: US08657660 (6 worldwide citation)

Systems and methods in accordance with embodiments of the invention operate a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's ...


7
Miles Arnone, Caitlyn Ross: Gambling game objectification and abstraction. Gamblit Gaming, Frank Cire, January 28, 2014: US08636577 (5 worldwide citation)

Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is re ...


8
Miles Arnone, Caitlyn Ross: Resource management gambling hybrid gaming system. Gamblit Gaming, Frank Cire, July 5, 2016: US09384623 (4 worldwide citation)

Systems and methods for a gambling hybrid game having a resource management entertainment game are disclosed. In a resource management entertainment game, a player acquires and consumes resources to achieve a goal. An entertainment system engine of the gambling hybrid game provides the resource mana ...


9
Miles Arnone, Caitlyn Ross: Multilayer hybrid games. Gamblit Gaming, Frank Cire, May 10, 2016: US09336656 (4 worldwide citation)

Systems and methods in accordance with embodiments of the invention operate a multilayer hybrid game including: a gambling game; a multilayer entertainment game that triggers at least one wager in the gambling game to the gambling game and provides outcomes at a plurality of gameplay layers, where: ...


10
Miles Arnone, Eric James Meyerhofer: Enriched game play environment (single and/or multi-player) for casino applications. Gamblit Gaming, Frank Cire, January 21, 2014: US08632395 (4 worldwide citation)

A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the envi ...