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ARNONE MILES: Enriched game play environment (single and/or multi-player) for casino applications. ARNONE MILES, Cire Frank L, September 9, 2011: WO/2011/109454 (137 worldwide citation)

A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the envi ...


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ARNONE Miles, MEYERHOFER Eric, ROSS Caitlyn: SYSTÈME DE GESTION DE COMPOSANT ET DOBJETS DE JEU BASÉS SUR DES COMPÉTENCES DE JEUX DANS UNE APPLICATION DE CASINO, MANAGEMENT SYSTEM FOR SKILL-BASED COMPONENT AND GAME OBJECTS OF GAMES IN A CASINO APPLICATION. MERCURY ASSOCIATES STRUCTURE II, ARNONE Miles, MEYERHOFER Eric, ROSS Caitlyn, CIRE Frank, October 11, 2012: WO/2012/139083 (94 worldwide citation)

A game exchange for exchanging game world credits or game world objects between different kinds of interactive games. The game exchange maintains a set of exchange tables determining an exchange rate between the game world credits or the game world objects for the different interactive games. The in ...


3
ARNONE Miles, MEYERHOFER Eric James: MACHINE À SOUS AMÉLIORÉE POUR APPLICATIONS DE CASINO, ENHANCED SLOT-MACHINE FOR CASINO APPLICATIONS. ARNONE Miles, MEYERHOFER Eric James, CIRE Frank L, June 14, 2012: WO/2012/078668 (29 worldwide citation)

A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head entertainment game in which results in a gambling game determine some of the results in the entertainment game.


4
Meyerhofer Eric, Hilbert John: Produce labeling system. Futurelogic, Meyerhofer Eric, Hilbert John, CIRE Frank L, December 6, 2007: WO/2007/140018 (16 worldwide citation)

A Produce Labeling System which interfaces with one or more label printers, label applicators, and produce grading devices for the capture and processing of data including but not limited to growers, producers, suppliers, lots, and SKU, among others, creating labels for produce, managing all label p ...


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ARNONE Miles, CIRE Frank, MEYERHOFER Eric, ROSS Caitlyn: SYSTÈMES ET PROCÉDÉS POUR JEU HYBRIDE RÉGULÉ, SYSTEMS AND METHODS FOR REGULATED HYBRID GAMING. MERCURY ASSOCIATES STRUCTURE II, ARNONE Miles, CIRE Frank, MEYERHOFER Eric, ROSS Caitlyn, CIRE Frank, December 6, 2012: WO/2012/167146 (9 worldwide citation)

Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include col ...


6
Meyerhofer Eric: Rewritable card printer for a gaming machine. Futurelogic, Meyerhofer Eric, CIRE Frank L, November 3, 2005: WO/2005/102705 (8 worldwide citation)

A rewritable card printer useful as a gaming printer. The rewritable card printer includes a print module coupled to one or more separate card magazines, each having independent card drives. A printer controller controls the operation of the print module and the one or more card magazines. Either a ...


7
Meyerhofer Eric: Rewritable card printer with retractable head. Futurelogic, Meyerhofer Eric, CIRE Frank L, March 10, 2005: WO/2005/021275 (6 worldwide citation)

A rewritable card printer (110) having a retractable head. The head such as a magnetic read/write head (2101) is retracted whenever a rewritable card (114), not having feature recognizable by the head, is inserted into the rewritable card printer. The head is retractable to minimize wear on the head ...


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ARNONE Miles, MEYERHOFER Eric, ROSS Caitlyn: [fr] JEUX DE PARI HYBRIDES À DEUX, [en] HEAD TO HEAD GAMBLING HYBRID GAMES. GAMBLIT GAMING, CIRE Frank, July 11, 2013: WO/2013/103940 (6 worldwide citation)

[en] Systems and methods in accordance with embodiments of the invention include: at least one gambling game with a real world engine; a multiplayer entertainment game with a head to head gambling controller constructed to: instruct the real world engine to conduct a head to head gambling session in ...


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ARNONE Miles, MEYERHOFER Eric: SYSTÈMES ET PROCÉDÉS POUR DES ENVIRONNEMENTS DE JEU FLEXIBLES, SYSTEMS AND METHODS FOR FLEXIBLE GAMING ENVIRONMENTS. MERCURY AND ASSOCIATES STRUCTURE II, ARNONE Miles, MEYERHOFER Eric, CIRE Frank, December 6, 2012: WO/2012/167275 (5 worldwide citation)

Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a wide area network or the Internet. The systems and methods enable the modules or elements of t ...


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ARNONE Miles, MEYERHOFER Eric, ROSS Caitlyn: [fr] MODES DINITIATION POUR UN SYSTÈME DE CRÉDIT ET DE VALIDATION POUR ÉLÉMENTS VIRTUELS DANS UN JEU HYBRIDE, [en] INITIATION MODES FOR A CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME. MERCURY AND ASSOCIATES STRUCTURE II, CIRE Frank, July 11, 2013: WO/2013/103995 (5 worldwide citation)

[en] Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an enter ...