1
Allan E Alcorn, Richard L Hale: Method and apparatus using geographical position and universal time determination means to provide authenticated, secure, on-line communication between remote gaming locations. Silicon Gaming, Claude Hamrick, Oppenheimer W Donnelly, August 15, 2000: US06104815 (685 worldwide citation)

Method and apparatus for providing authenticated, secure, on-line communication between remote locations including a user terminal adapted to enable a player in one location to remotely communicate via a communications medium such as the Internet with a gaming host in another location. Location of t ...


2
Allan E Alcorn, Michael Barnett, Louis D Giacalone Jr, Adam E Levinthal: Electronic casino gaming apparatus with improved play capacity, authentication and security. Silicon Gaming, Claude Hamrick, July 1, 1997: US05643086 (557 worldwide citation)

An electronic casino gaming system includes an unalterable ROM for storing a casino game authentication program, including a message digest algorithm program, a decryption program and a decryption key. A casino game data set containing casino game rules and image data is stored in a mass storage dev ...


3
Allan E Alcorn, Michael Barnett, Louis D Giacalone Jr, Adam E Levinthal: Method of authenticating game data sets in an electronic casino gaming system. Silicon Gaming Nevada, Claude Hamrick, Justin Oppenheimer Wolff & Donnelly Boyce, November 21, 2000: US06149522 (542 worldwide citation)

Authentication of a casino game data set is carried out within the casino game console using an authentication program stored in an unalterable ROM physically located within the casino game console. The casino game data set and a unique signature are stored in a mass storage device, which may compri ...


4
Allan E Alcorn, Michael Barnett, Louis D Giacalone Jr, Adam E Levinthal: Electronic casino gaming system with improved play capacity, authentication and security. Silicon Gaming, Claude Hamrick, Oppenheimer W Donnelly, August 22, 2000: US06106396 (397 worldwide citation)

The electronic casino gaming system consists of several system components, including a microprocessor (12), a main memory unit (13) that is typically a random access memory, and a system boot ROM (14). Also included in the electronic casino gaming system are a non-volatile RAM (17), a mass storage u ...


5
Andrew Pascal, Louis David Giacalone Jr, Michael Barnett: Dynamic tournament gaming method and system. Silicon Gaming, Claude Hamrick, Anthony Diepenbrock, Oppenheimer Wolff & Donnelly, September 11, 2001: US06287202 (335 worldwide citation)

Dynamic tournament gaming method and system, including the provision of a plurality of gaming terminals selectively interlinkable together with a host terminal so that current players of the terminals desiring to participate in group tournament play can be notified of the opportunity and provided wi ...


6
Tony Payne, Mark C Nicely: Non-rectangular and/or non-orthogonal arrangement of gambling elements in a gaming apparatus. Silicon Gaming Nevada, Claude Hamrick, Oppenheimer Wolff & Donnelly, June 5, 2001: US06241607 (277 worldwide citation)

An improved multiple payline gaming method and apparatus wherein a multiplicity of independently driven symbol carrying elements are arranged in a non-orthogonal and/or non-rectangular array and are combined with a plurality of individually selectable paylines intersecting various combination of the ...


7
Roger P Lawrence, Eagle I Berns, Gregory P Bala: Method for tabulating payout values for games of chance. Silicon Gaming, Claude Oppenheimer W Donnelly Hamrick, Justin Boyce, October 19, 1999: US05967893 (235 worldwide citation)

A method for ordering all of the possible hands into a particular sequence is presented. Due to the particular manner in which the hands are ordered and sequenced, any one of the hands can be accessed fairly quickly by the methods provided herein which simplifies complex calculations to table look-u ...


8
Louis David Giacalone Jr: Dynamic rate control method and apparatus for electronically played games and gaming machines. Silicon Gaming, Claude Hamrick, June 2, 1998: US05758875 (234 worldwide citation)

A dynamic rate control method and apparatus for electronically played games and gaming devices and including an adaptable game play controller having a nominal play speed characteristic that is adjustable both up and down, together with means for sensing player input rate and for making stepped adju ...


9
Andrew Pascal, John Kelly, Sharon Glusker, Mark Nicely, Robert: Play strategy for a computer opponent in a electronic card game. Silicon Gaming Nevada, Claude Hamrick, Justin F Boyce, Oppenheimer Wolff & Donnelly, March 6, 2001: US06196547 (192 worldwide citation)

A process of dealing and drawing cards is provided wherein a player hand including N cards is dealt to the player from a computer card deck. An opponent hand including N cards is dealt to the opponent from the deck. The player and the opponent are provided with opportunity to draw cards. A gaming sy ...


10
Andrew Pascal, Michael Barnett, Clayton Wishoff: Method and apparatus for managing faults and exceptions. Silicon Gaming, Claude Oppenheimer Wofff & Donnelly Hamrick, October 26, 1999: US05971851 (128 worldwide citation)

An operating system having a multitude of subsystems is provided where each subsystem performs a distinct function and may register with other subsystems to receive notification (or callbacks) upon the ocurrence of certain events. Moreover, the subsystems are programmed in such a manner where in the ...