1
Satoru Okada, Shin Kojo: Compact hand-held video game system. Nintendo Company, Nixon & Vanderhye, February 9, 1993: US05184830 (382 worldwide citation)

A hand-held electronic game machine for use with attachable/detachable memory game packs wherein the game machine includes a case of a size which may be held by a hand and capable of being sandwiched by both hands with a first switch disposed at a position such that during a game it can be operated ...


2
Saturo Okada: System for preventing the use of an unauthorized external memory. Nintendo Company, Nixon & Vanderhye, July 28, 1992: US05134391 (274 worldwide citation)

A hand-held electronic game machine includes a computer accommodated in a case and a liquid crystal display (LCD) panel provided at an upper portion of a front surface of the case. When an external memory is inserted to a receiving port formed on a rear surface of the case at a portion opposite to t ...


3
Yoshihiro Inoue, Kenichiro Ashida: TV game machine. Nintendo Company, Nixon & Vanderhye, March 9, 1993: US05192082 (228 worldwide citation)

A locking groove extending in the horizontal direction is formed approximately at the center of a front surface of a cartridge. A power switch is turned on/off in response to an operation of a slide switch. When the power switch is turned on by the slide switch, a lock plate rotates in response to t ...


4
Katsuya Nakagawa, Kunihiro Tanaka, Masayuki Yukawa, Masaki Nomura: Video game software selection data processing system. Nintendo Company, Nixon & Vanderhye, May 1, 1990: US04922420 (192 worldwide citation)

A game software service system is connected to a monitor to display an image for game. A CPU and a PPU which cooperates with the CPU are accommodated within a housing. A plurality of storage mediums which respectively store game programs are attached to the housing in an attachable/detachable manner ...


5
Gunpei Yokoi, Kenichi Sugino: Manipulator for game machine. Nintendo Company, Nixon & Vanderhye P C, October 13, 1998: US05820462 (170 worldwide citation)

A manipulator includes a housing which consists of right and left handles, and a coupling for coupling the handles. Both handles are formed with grips and direction instructing switches for instructing the character moving direction. The direction instructing switches are disposed in the thumb posit ...


6
Katsuya Nakagawa, Masayuki Yukawa: Memory cartridge and information processor unit using such cartridge. Nintendo Company, Nixon & Vanderhye, September 12, 1989: US04865321 (126 worldwide citation)

A cartridge for a gaming machine includes a case having tapered surface formed along a side edge of the rear face thereof which cooperates with a protrusion in the cartridge receiving tray in the gaming machine main unit to prevent an inverted insertion of the cartridge into the machine. A character ...


7
Shuhei Kato: Electronic game machine and main body apparatus and controllers used therein. Nintendo Company, Nixon & Vanderhye P C, September 24, 1996: US05558577 (98 worldwide citation)

To present an electronic game machine simple in constitution and excellent in extendability. A main body apparatus comprises an interface having one port and connectors connected in parallel to this one port. Connectors have corresponding capacitors setting channel numbers to corresponding connector ...


8
Katsuya Nakagawa: External memory having an authenticating processor and method of operating same. Nintendo Company, Nixon & Vanderhye, December 3, 1991: US05070479 (74 worldwide citation)

A system for determining a truth comprises a main unit which is employed together with an external memory, for example, ROM cartridge, floppy disk or the like. The main unit is operated following a program contained in the external memory. In the external memory and the main unit, the same semicondu ...


9
Satoru Okada, Kenji Nishizawa: Memory cartridge and game apparatus using the same. Nintendo Company, Nixon & Vanderhye, May 14, 1991: US05014982 (66 worldwide citation)

A memory cartridge (10) is attachably/detachably loaded to a game machine (22) which includes a microprocessor (24) and a working RAM (26) provided in association with the microprocessor. When the memory cartridge is loaded to the game machine, a program ROM (18) included in the memory cartridge is ...


10
Satoru Okada, Hitoshi Yamagami, Katsuya Yamano: Communication adaptor for game set. Nintendo Company, Nixon & Vanderhye, March 7, 1995: US05396225 (51 worldwide citation)

A communication adapter which is used with a plurality of game sets for transmitting and receiving data related to the game states of the game sets. Each game set including a serial interface and a buffer memory for temporarily storing transmit/receive data. The adapter including: a housing; a conne ...