1
Goro Iwasaki, Nobuyuki Aoshima, Kazushige Watanabe, Hiroshi Igarashi: Video game steering system causing translation, rotation and curvilinear motion on the object. Namco, Oliff & Berridge, January 6, 1998: US05704837 (412 worldwide citation)

A video game system for playing a game while controlling a movable game object. A player operates first and second steering units 12, 14 with his or her right and left hands to input first and second propulsion vectors for first and second propulsion units in the movable game object. A steering info ...


2
Hajime Watabe, Toshio Suzuki, Akio Onda, Kyoko Endo: Game apparatus, storage medium, and computer program that adjust level of game difficulty. NAMCO BANDAI Games, Oliff & Berridge, May 6, 2008: US07367887 (341 worldwide citation)

A game apparatus, a storage medium and a computer program, suitable to games that can be experienced by a player using an entire body to play a game. The game apparatus comprises: a storage section for storing a predetermined assigned movement for a player; an assigned movement display section for d ...


3
Seiichi Sato: Game system. Namco, Oliff & Berridge, August 22, 1989: US04858930 (271 worldwide citation)

A game system comprises a home video game machine in which a game is played and the ability of a character which appears in the game is calculated and set with the progress of the game in accordance with a predetermined home game program and a commercial video game machine in which a game is played ...


4
Hirofumi Kami, Masayuki Kikuchi, Shigeki Tohyama: Shooting game machine and method of computing the same. Namco, Oliff & Berridge, December 29, 1998: US05853324 (217 worldwide citation)

A shooting game machine having a gun for shooting at a target displayed on a display. The shooting game machine has a foot-operated input section for being stepped on by a player to select one of attack and defense modes, and a game computing section for computing for a game based on inputs from the ...


5
Koichi Tashiro, Shinichiro Okamoto, Tatsuro Okamoto: Game playing system. Namco, Oliff & Berridge, September 25, 1990: US04958835 (162 worldwide citation)

A game playing system for business use includes a plurality of independent game machines and transmission lines for connecting the game machines into a loop, data calculated in each of the game machines being sequentially transmitted to the other game machines through the looped transmission lines, ...


6
Katsuhiro Miura: Game machine to permit players to choose other players to play against. Namco, Oliff & Berridge, November 27, 2001: US06322451 (153 worldwide citation)

An objective is to provide a game machine and information storage medium enabling a player to freely select another player for playing a game together. A list screen of other players' information (or information relating to any other player for playing a game together within a common game space ...


7
Masanobu Endo: Video game machine for business use. Namco, Koda and Androlia, June 21, 1988: US04752068 (134 worldwide citation)

A video game machine for business use for playing a long video game including a status memory for storing status data which represents the status of the game stopped, a forward conversion circuit for converting the status data to an easy-to-remember password by using a forward conversion function, a ...


8
Naohito Hanai: Game system and method of entering game system. Namco, Namco, October 6, 1998: US05816920 (125 worldwide citation)

This game system enables the entry of a new game terminal into a currently operating multiplayer game system, or the isolation of a specific game terminal from a currently operating multiplayer game system. Each game terminal includes a master/slave setting section which detects whether or not data ...


9
Hiroshi Igarashi, Azuma Mochizuki, Yoshitaka Kajima, Toshiya Ohara, Hideki Inoue, Shigeki Tohyama: Gun game machine having a sliding gun barrel cover for simulating the impact of a fired gun. Namco, Burns Doane Swecker & Mathis, October 29, 1996: US05569085 (115 worldwide citation)

A gun game machine wherein the player can hold a model gun in the hand away from an machine casing. This gun game machine comprises a bullet hitting optical detection unit installed in the model gun for detecting a simulated bullet hitting position, a sliding cover provided on an exposed outward por ...


10
Koichi Tashiro, Mamoru Ikezawa, Takashi Sano, Kosei Matsuura, Hajime Nakatani: Multi-player type video game playing system. Namco, Oliff & Berridge, December 11, 1990: US04976438 (112 worldwide citation)

A multi-player type video game playing system permits a plurality of players to play and enjoy a game within the common game space. The video game has a cylinder-shaped screen; a plurality of projectors arranged and allocated to project a game scene continuously extending around the entire circumfer ...