1
ARNONE Miles, MEYERHOFER Eric: SYSTÈMES ET PROCÉDÉS POUR DES ENVIRONNEMENTS DE JEU FLEXIBLES, SYSTEMS AND METHODS FOR FLEXIBLE GAMING ENVIRONMENTS. MERCURY AND ASSOCIATES STRUCTURE II, ARNONE Miles, MEYERHOFER Eric, CIRE Frank, December 6, 2012: WO/2012/167275 (5 worldwide citation)

Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a wide area network or the Internet. The systems and methods enable the modules or elements of t ...


2
ARNONE Miles, MEYERHOFER Eric, ROSS Caitlyn: [fr] MODES DINITIATION POUR UN SYSTÈME DE CRÉDIT ET DE VALIDATION POUR ÉLÉMENTS VIRTUELS DANS UN JEU HYBRIDE, [en] INITIATION MODES FOR A CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME. MERCURY AND ASSOCIATES STRUCTURE II, CIRE Frank, July 11, 2013: WO/2013/103995 (5 worldwide citation)

[en] Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an enter ...


3
ARNONE Miles, MEYERHOFER Eric: [fr] JEU HYBRIDE ÉLECTROMÉCANIQUE, [en] ELECTROMECHANICAL HYBRID GAME. ARNONE Miles, MEYERHOFER Eric, MERCURY AND ASSOCIATES STRUCTURE II, CIRE Frank, April 4, 2013: WO/2013/049745

[en] Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling gam ...


4
ARNONE Miles, ROSS Caitlyn: [fr] JEUX HYBRIDES MULTICOUCHE, [en] MULTILAYER HYBRID GAMES. MERCURY AND ASSOCIATES STRUCTURE II, CIRE Frank, June 13, 2013: WO/2013/086211

[en] Systems and methods in accordance with embodiments of the invention operate a multilayer hybrid game including: a gambling game; a multilayer entertainment game that triggers at least one wager in the gambling game to the gambling game and provides outcomes at a plurality of gameplay layers, wh ...


5
Miles Arnone, Eric James Meyerhofer: Enriched game play environment. Mercury And Associates Structure Ii, December 20, 2012: US20120322545-A1

A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the envi ...


6
SKILL NORMALIZED HYBRID GAME. MERCURY AND ASSOCIATES STRUCTURE II, May 23, 2013: US20130131848-A1

Systems and methods in accordance with embodiments of the invention operate a skill normalized hybrid game. One embodiment includes a skill normalized hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate game ...


7
ENHANCED SLOT-MACHINE FOR CASINO APPLICATIONS. MERCURY AND ASSOCIATES STRUCTURE II, August 22, 2013: US20130217471-A1

Methods and apparatus for a gaming system are provided. The gaming system receives a request for a wager for a player of an entertainment game, the request being triggered by a player action taken by the player while playing the entertainment game. The gaming system establishes a result for the wage ...


8
ENRICHED GAME PLAY ENVIRONMENT (SINGLE AND/OR MULTI-PLAYER) FOR CASINO APPLICATIONS. MERCURY AND ASSOCIATES STRUCTURE II, July 25, 2013: US20130190074-A1

A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the envi ...


9
ENRICHED GAME PLAY ENVIRONMENT. Mercury and Associates Structure II, November 28, 2013: US20130316796-A1

Systems and methods are provided for a gaming system. The gaming system receives from an entertainment game coupled to the gaming system, a player action taken by a player of the entertainment game, the player action conveying an execution of an enabling element of the entertainment game during the ...


10
ARNONE MILES, MEYERHOFER ERIC: SYSTEMES ET PROCEDES POUR DES ENVIRONNEMENTS DE JEU FLEXIBLES, SYSTEMS AND METHODS FOR FLEXIBLE GAMING ENVIRONMENTS. MERCURY AND ASSOCIATES STRUCTURE II, GAMBLIT GAMING, OSLER HOSKIN & HARCOURT, October 7, 2014: CA2834413

Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a wide area network or the Internet. The systems and methods enable the modules or elements of t ...