1
Jeffrey D Breslow, Howard J Morrison, Steven P Hanson, Russell G Rasmussen: Video game incorporating digitized images of being into game graphics. Marvin Glass & Associates, John S Pacocha, December 1, 1987: US04710873 (195 worldwide citation)

Video game apparatus and method includes an arrangement for acquiring and storing data representing an image of the face of a game player or other entity and for selectively incorporating the image of the entity throughout the play of the game at predetermined locations on the video game display and ...


2
Donald A Rosenwinkel, Harry Disko: Novelty eyeglasses. Marvin Glass & Associates, Mason Kolehmainen Rathburn & Wyss, August 11, 1981: US04283127 (107 worldwide citation)

A pair of novelty eyeglasses includes a frame for supporting them on the wearer's head and a pair of transparent lenses. The frame includes a pair of support earpieces connected by hinges to the frames. Two light emitting diodes or LEDs are secured to the frame, one adjacent each lense and connected ...


3
Howard J Morrison, Ralph H Baer, Jeffrey D Breslow: Microprocessor controlled game apparatus. Marvin Glass & Associates, Mason Kolemainen Rathburn & Wyss, December 23, 1980: US04240638 (103 worldwide citation)

An electronic game having a field of play arranged in an array as a key board of individually operable key pad switches defining array positions on which one or more players attempt to discover a hidden maze path from a designated starting point. A player wins or completes the game when the maze pat ...


4
Jeffrey D Breslow, Donald A Rosenwinkel, Steven P Hanson, Rex M Harper: Game apparatus. Marvin Glass & Associates, Mason Kolehmainen Rathburn & Wyss, July 6, 1982: US04337948 (100 worldwide citation)

A game apparatus includes a manually movable game object having a finite number of generally planar exterior surfaces upon which the game object may rest. In one embodiment, a game board includes indicia defining positions of placement and movement of the game object as it is rotated about an edge f ...


5
Burton C Meyer, Gunars Licitis, Derek A Brand: Electric eye actuated gun arcade. Marvin Glass & Associates, Mason Kolehmainen Rathburn & Wyss, October 27, 1981: US04296929 (72 worldwide citation)

A target shooting apparatus including an operator controlled simulated gun which projects a light beam of short duration toward a target each time the trigger is actuated. The simulated gun must be cocked between each "shot" which also resets a recoiling mechanism to give a true to life operational ...


6
Gordon A Barlow, John R Wildman: Magic hat. Marvin Glass & Associates, December 14, 1976: US03997156 (67 worldwide citation)

A magic hat for aiding a magician in performing magic tricks or illusions. The magic hat includes a generally cylindrical portion with a rim secured to one end and a closure plate covering the other end. A plurality of internal cavities are provided to facilitate performing various illusions. One ca ...


7
Burton C Meyer, Denise Gardner: Animated toy box. Marvin Glass & Associates, Mason Kolehmainen Rathburn & Wyss, April 29, 1980: US04200197 (67 worldwide citation)

A toy storage apparatus having a decorative outer surface designed to appear as an animate object. The apparatus is adapted for operation by a child and includes a hollow body of substantial volume for holding toys, and a top or cover pivotally mounted on the body resembling the head of an animal. A ...


8
Kramer Norman: Decorative lighting system. Marvin Glass & Associates, Coffee & Sweeney, January 29, 1974: US3789211 (63 worldwide citation)

A multi-channel lighting system which includes a lamp load for each channel. Each channel is a nominally identical self-modulating half-wave phase control circuit employing DC feedback to modify both reference and pedestal levels in a dual frequency oscillator. The result is a random off and on patt ...


9
Howard J Morrison: Adaptive microcomputer controlled game. Marvin Glass & Associates, Mason Kolehmainen Rathburn & Wyss, August 25, 1981: US04285517 (54 worldwide citation)

An adaptive game utilizes a microprocessor for generating a random audible or visual stimulus which must be responded to by a plurality of players. The response generally requires the players to estimate a time interval, a number of events, a tone frequency or the like. The microprocessor then corre ...


10
Steven M Meyer, R Scott Morrison, Howard J Morrison: Video game in which a host image repels ravenous images by serving filled vessels. Marvin Glass & Associates, John S Pacocha, February 17, 1987: US04643421 (53 worldwide citation)

A video game in which the player must fill mugs from a keg and slide the filled mugs down a bar to advancing thirsty patrons to repel the patron out the bar. The player controls movement of a host image from one horizontal bar to another and laterally along a bar plus the filling of mugs. If any of ...